Doctor Archive

Thread: Question on sub components in buff packs.

3D4D
Mon Apr 12, 2004 10:52 am
#1

I have been gathering resources for making a few crates of buff packs. My problem is that Avian meat can be quite time consuming to gather.


I have gathered enough avian meat to use with the sub components in the crafting process. Now I want to gather the resources for the sub components.


My question is: how does each sub component effect the outcome of the final product? What components add to the buff strength? What ones effect the duration of the buff?


I assume that the Bio Effects controlers add power to the actuall buff, but Im not sure.


Can you guys shed some light on this? Oh and I checked the FAQ but couldn't find an explination on how the sub components effected the buff packs.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Nevs
Mon Apr 12, 2004 11:09 am
#2

The Adv Chemical Release Duration Mechanisms (ACRDM's) as well as the Adv Solid Delivery Shells (ASDS's) only add Power.


The Adv Biological Effect Controllers (ABEC's) add Charges and Power. The general consensus is to experiment the ABECs to full charges because they are the only component that can affect that. With a good ABEC you can take a 20 charge pack to 28-30 charges and only lose 10-20 points of buff strength.





Tobie' Nevios of Starsider
Master Dancer/ Master Image Designer
~~Dance like nobody's watching~~
Agent001
Mon Apr 12, 2004 11:14 am
#3

Power: Comes from the Solid Delivery Shell and Chem Release Duration Mech. These add power in a 1:1 ratio. I.e. If you make a buff pack with an ASDS with a power of 70 and a pack with a SDS power 20, than the one made with the ASDS will be 50 points more powerfull. Same with ACRDMs and CRDMs. The base power rating will be based off of the Avian Meat and Reactive Gas OQ/PE ratings.


Charges: Come from the Bio Effect Controllers. Similarly to above, your Buff pack will be increased in the number of charges depending on how many charges your BEC has. Power from BECs is negligable. The base charge rating will be based off of the Avian Meat and Reactive Gas OQ/PE ratings.


Duration: Is primarily an effect based on the Decay Resistance rating of your Avian Meat and Reactive Gas. Subcomponents really dont effect it noticably.


DarthXanthic
Mon Apr 12, 2004 11:14 am
#4

Also, the duration comes mainly from the Decay Resistance of the avian/reactive you are using.


Good luck.


DeeMoneyBig
Mon Apr 12, 2004 1:44 pm
#5

Some numbers to shoot for on the subcomponents are:


ABEC: 14-15 power - 21 charges.


ACRM: 60 power


SDS: 70 power


If you can reach at least these marks or higher you will have a good chance to hit high power/charges packs every time. Meeting these numbers will obviously depend on what resources you have on your server. Tarquinas is notorious for having low end Doc resource spawns. We've only had a few decent Doc resources spawns since launch.


The other posters are right tho. The Avian and Reactive are the most important resources to hunt for. If you can track down avian with at least 1500 avg OQ/PE you should be able to make 800+ packs. The only good avian we have seen is 1850 avg. But that was 5 months ago and at that time not many were collecting it. I offer 300cpu on the Trade Forums and get NO takers. Puts my 240k price tag for a set of 920+ power buffs in perspective.






== Dee-Money Big ==


== Nightsister Cabana Boy ==


3D4D
Tue Apr 13, 2004 12:01 am
#6

Ok, this helps me a lot.


Based on this information, If I want buffs for power rather than duration or charges then Chemical release Duration and Solid Delivery components are what I should be concerned with.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
LordOfFatness
Tue Apr 13, 2004 12:13 am
#7

Yes, but you still need good Avian Meat and Reactve Gas. Most of the power comes from these 2 resources. Get the ASDS and the ACRDM as high as possible, then look for an Avian Meat with high OQ and PE and a gas with high OQ. If you want duration also, look for DR on both of those resources.
Agent001
Tue Apr 13, 2004 12:18 am
#8

Avian Meat and Reactive Gas OQ/PE ratings will be the determining factor in making good buffs.


If you have the VERY BEST advanced subcomponents, the most improvement in power you will see is about 120 power.


However, the difference between good Avian Meat and Gas and poor avian meat and gas acn be as much as 400 power.


The meat and gas are the key things you need to keep an eye on.


cairnsb
Tue Apr 13, 2004 3:14 am
#9

very helpful for us new docs - thanks
travenwatts
Thu Apr 15, 2004 6:28 am
#10

Don't totally disregard the DR. I was using some avian meat with 900 something OQ and high 800 PE, but the DR was in the mid 150s. The gas was 974 OQ and 400 something DR. I found that my power on these packs was lower because effectiveness experimentation effects both buff strength and duration. It seemed that the duration maxxed so my power was limited. I had better success with some avian meat that had a higher DR and a lower PE. With the better DR avian meat, the power was slightly higher because the duration didn't max out and it allowed me to experiment with the effectiveness more.
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