Doctor Archive

Thread: Stims and heal timers with weapons

Crysin
Thu Aug 19, 2004 10:32 pm
#1

Ok I did some testing on stims in combat and not in combat. I fired my rifle 2 timesthen hit a stim after that. My stim had a 5 second delay as if I was switching a weapon.

Why even have healing speed if it gets screwed in the combat que? Not in combat I was able to healsomeone elsewith the proper timer. Any one else having this problem? If so this needs to be addressed.
Ojes
Fri Aug 20, 2004 8:16 am
#2

The heal commands are part of the combat queue. In order to heal immediately, you need to hit the clear queue button in your combat queue window. There is a /command you can put into a macro, but I forget what that is at the moment.


This is as designed.



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mahir
Fri Aug 20, 2004 8:20 am
#3

You also have the lag in b/w firing your weapon. So say, your rifle shots take 5 shots each, well your next command queue will not be placed in till 5 seconds AFTER your shot. This of course depends on your level of skill with the weapon.


First Rifle Shot - 5 second delay - Second Rifle Shot - 5 second delay - Stim.


Stims currently have NO timer on them (thanks Devs ), but the Master Medic timer issupposed to be3 seconds. I think the cap is 1 second or so, but I don't know anyone with +50 injury treatment speed (+25 - 2 seconds).


and the command mentioned is


/ui action clearCombatQueue


It will clear the combatqueue, but you'll still have to wait for the weapon delay to fire the stim.



Glac'r [Starsider]

Slave of Fofam
Crysin
Fri Aug 20, 2004 2:35 pm
#4

Yes I know all about the clearcombat que. I must say I have mastered the macro tree. BUT clearing your combat que after a shot you still have to wait. There is no reason you need to wait if your not waiting on your heal timer and your stim is next inline on your combat que. Headshot 3 is a single round firing so there should be no need for a wait after you fire your shot for 5 seconds before you heal. Now if you where shooting a pistol *fired shot* - *hit stim* - fired shot* - *hit stim* at a fast rate of speed then sure the heal timer might run into the other and you might have a delayed pause. See my point?
allgoodnamestaken
Fri Aug 20, 2004 3:32 pm
#5

clearing the cue and peace will speed up the stim time I have found. I didn't notice a delay much as a TKM, I'm 1/2 way through fencer right now(want to see if I like it better) and I don't see much of a delay either. I do clear the combat cue but I don't peace. I don't use a macro for healing either tho...

Ectopic
Sat Aug 21, 2004 12:40 am
#6






mahir wrote:

You also have the lag in b/w firing your weapon. So say, your rifle shots take 5 shots each, well your next command queue will not be placed in till 5 seconds AFTER your shot. This of course depends on your level of skill with the weapon.


First Rifle Shot - 5 second delay - Second Rifle Shot - 5 second delay - Stim.


Stims currently have NO timer on them (thanks Devs ), but the Master Medic timer issupposed to be3 seconds. I think the cap is 1 second or so, but I don't know anyone with +50 injury treatment speed (+25 - 2 seconds).


and the command mentioned is


/ui action clearCombatQueue


It will clear the combatqueue, but you'll still have to wait for the weapon delay to fire the stim.







I *think* if you use /peace instead of /ui action clearCombatQueue, then you forego the speed of your weapon since you are not in combat anymore - however, you have to re-engage the target once you are healed. I'm not sure about this tho.





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