Doctor Archive
Thread: Step Back TOP 2 Issues From fellow Doc
Message Edited by BleuDestiny on 10-05-2004 02:30 PM
- Bots are not the problem, they're a symptom.
- Empty vendors are not the problem, they're a symptom.
- Fragmented group combat activitiesare not the problem, they're a symptom.
- Lack of immersion and RP are not the problem, they're a symptom.
- Lack of guild and city activities, and events, are not the problem, they're a symptom.
- Lack ofcommunity,helpfulness, and social aspectsare not the problem, they're a symptom.
- Lack of traffic and presence in non-starport cities are not the problem, they're a symptom.
- I could go on and on. All these symptoms are part of a disease, and the disease are the two issues rooted in busywork: decay and storage. Fundamental game design flaw, easily fixed.
They will say they cant because of item storage ect, well screw you I have a merchant alt that can hold thousands of items, and Im going to have all that crap if they like it or not.
Forget Galaxy Forums, forget Profession Forums, forget Trade Forums. We need a venue to address things that are global to all professions, all galaxies. SOE doesn't give us a General Discussion Forum to address these higher level issues, so where do we gain momentum? In Flurry forums, or Doctor Forums? Lame, and controlling. When they start to fear feedback, its time for new management. These issues are global and they're urgent and they're huge:
- Crushing busywork revolving around combat
- Crushing busywork revolving around crafting
- Combat Balance
- Jedi nerfing and FSR (suxxors unless you're PvP)
It doesn't do any good to disagree with this unless you read the details in the referenced thread at the bottom of my signature. The facts are the facts. I haven't heard any argument to them so far.
If at least the first two critical items were mitigated, we'd have some time left to make some fun in this wonderfully rich gaming environment, and not rely on content, it is after all, a MMORPG and I think we have the tools to make some fun for ourselves. Unfortunately because of the issues, we don't have time or the patience. And as for the Jedi nerfing, my jedi hasn't been logged in since soon after the revamp. Its pretty clear that the devs, who knows whats best for us, don't want me to enjoy playing a jedi.
The idea of a Crafting Shop never occurred to me before, but yes, that would be quite fantastic. Not only would it be a useful structure, but it would be another type of structure, lending more diversity to Player Cities. Could it have extra modifiers? Sure, why not? But before I get carried away, yes, I'd settle for just a specialized building with storage for my harvester deeds and resources. Loot can always go in the bank, house or (as I have mine now) factories.
I don't think we need extra lots specifically for factories or harvesters, as deciding what role you want in the game forces you to decide between the two. If you want to be a crafter, especially on a large scale, you're going to have more factories. If you're a resource merchant, more harvesters.
I've gone ahead and submitted my request for Crafting shops.
Amoul Xhalis - At work, asleep, it's all the same really.
BleuDestiny wrote:
- Bots are not the problem, they're a symptom.
- Empty vendors are not the problem, they're a symptom.
- Fragmented group combat activitiesare not the problem, they're a symptom.
- Lack of immersion and RP are not the problem, they're a symptom.
- Lack of guild and city activities, and events, are not the problem, they're a symptom.
- Lack ofcommunity,helpfulness, and social aspectsare not the problem, they're a symptom.
- Lack of traffic and presence in non-starport cities are not the problem, they're a symptom.
- I could go on and on. All these symptoms are part of a disease, and the disease are the two issues rooted in busywork: decay and storage. Fundamental game design flaw, easily fixed.
It's funny if you think about it, how all the things we grief about can be tied to a few core game design issues, and how they web out into other issues. This makes a lot of sense.
Crizis wrote:
BleuDestiny wrote:
- Bots are not the problem, they're a symptom.
- Empty vendors are not the problem, they're a symptom.
- Fragmented group combat activitiesare not the problem, they're a symptom.
- Lack of immersion and RP are not the problem, they're a symptom.
- Lack of guild and city activities, and events, are not the problem, they're a symptom.
- Lack ofcommunity,helpfulness, and social aspectsare not the problem, they're a symptom.
- Lack of traffic and presence in non-starport cities are not the problem, they're a symptom.
- I could go on and on. All these symptoms are part of a disease, and the disease are the two issues rooted in busywork: decay and storage. Fundamental game design flaw, easily fixed.
It's funny if you think about it, how all the things we grief about can be tied to a few core game design issues, and how they web out into other issues. This makes a lot of sense.
Think there's a bit too much generalization going on there to attribute it all to decay and storage. You could add "lack of quenker missions in no fragmented combat activities" to that list if you wanted too.
The storage limits and decay are there for a reason. I may not be convenient to some but overall gameplay it is a necessity.
BleuDestiny wrote:Forget Galaxy Forums, forget Profession Forums, forget Trade Forums. We need a venue to address things that are global to all professions, all galaxies. SOE doesn't give us a General Discussion Forum to address these higher level issues, so where do we gain momentum? In Flurry forums, or Doctor Forums? Lame, and controlling. When they start to fear feedback, its time for new management. These issues are global and they're urgent and they're huge:
- Crushing busywork revolving around combat
- Crushing busywork revolving around crafting
- Combat Balance
- Jedi nerfing and FSR (suxxors unless you're PvP)
It doesn't do any good to disagree with this unless you read the details in the referenced thread at the bottom of my signature. The facts are the facts. I haven't heard any argument to them so far.
If at least the first two critical items were mitigated, we'd have some time left to make some fun in this wonderfully rich gaming environment, and not rely on content, it is after all, a MMORPG and I think we have the tools to make some fun for ourselves. Unfortunately because of the issues, we don't have time or the patience. And as for the Jedi nerfing, my jedi hasn't been logged in since soon after the revamp. Its pretty clear that the devs, who knows whats best for us, don't want me to enjoy playing a jedi.
In regards to a general forum, take a look at THIS THREAD... it outlines my struggle with the joke they call TSR-Chad in the Tech Support forum when I was trying to get info about Password Security and then why we don't have a general SWG discussion.
Long story short, I was banned for 3 days for posting "off topic" twice in the tech support forum about password security [how that's off topic is beyond me] as well as about getting a general SWG forum.