Doctor Archive

Thread: Decease and Poison resistance buffs, where to experimentate?!?

klothval
Mon Nov 01, 2004 2:23 pm
#1

Hi everyone


I have a question that i would like as many well documented oppinions on as possible


Im planning on starting a production of Decease and Poison Resistance buffs (class C) But im not sure what is most important?



  • Ease of use (prolly not, as my buyers are mostly MD)

  • Duration (prolly good for PvP as you dont have to buff up all the time (here experimentation only matters like 10mins or so, so kind a waste of points?)

  • Effectiveness (the obvious choice, but how much does the power matter?)

  • Absorbsion (i dunno how important this is?)

  • Charges (always good too have, but not my first priority i think)

Please give some goodreasons and not just your oppinions



Thank you for reading




------------------------
IGN: KaskelothvaL @ Starsider
I kill for money, but youre my friend, ill kill you for nothing

Sliced T21 & PHs and PreNerf Ubese Shirts: Coronet, Corellia [-5 -5580] called Sliced Weapons
Ledao
Mon Nov 01, 2004 4:12 pm
#2

I'll be this color...




klothval wrote:

Hi everyone


I have a question that i would like as many well documented oppinions on as possible


Im planning on starting a production of Decease and Poison Resistance buffs (class C) But im not sure what is most important?



  • Ease of use (prolly not, as my buyers are mostly MD) -- You cannot experiment this. Cs are 100 use, Bs are 90. So you make both...

  • Duration (prolly good for PvP as you dont have to buff up all the time (here experimentation only matters like 10mins or so, so kind a waste of points?)

  • Effectiveness (the obvious choice, but how much does the power matter?) -- On Bs, I'm able to get the poweraround 215 with the durationaround anhour, using like a 7/5 experimentation point distribution, and an amazing success on at least the effectiveness line. I could get the power higher, but it takes pretty nice spider venom to make a poison with higher than 200 potency and any sort of power, so I figure it should work against most things...

  • Absorbsion (i dunno how important this is?) -- This is a straight percentage reduction in the tick of the DOT, so you benefit from this in two ways: 1) you take less damage each time the poison ticks, and 2) the cure roll is made after the absorption, so you only need to cure the reduced tick value of the DOT. The second point is important, especially if you're using Area cures, which do not get the same bonus as normal Doc cures to their power...
    That being said, there is a point of diminishing return on the experimentation of this line. I tend to work out how I can get the best use of my points, and leave absorption in the 16-18 range (although my resources might allow for 22 or 23).

  • Charges (always good too have, but not my first priority i think) -- Heh. No room for experimenting charges on these...

Please give some goodreasons and not just your oppinions



Thank you for reading










Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Brainplay
Tue Nov 02, 2004 6:48 am
#3

Effectiveness. Nothing else matters if the poison manages to get past the resist. It will still land for full strenght unless you have an absorbtion factor. Absorbtion isn't going to drastically reduce the damage though, only slightly.


200 is a good number to shoot for but the higher the better.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

klothval
Tue Nov 02, 2004 8:06 am
#4

Okay, if absorbtion doesent matter? would it be better to make decease and poison resist pack B? as there you can get better power as you dont have to get specific resources?


What would you recommend?



------------------------
IGN: KaskelothvaL @ Starsider
I kill for money, but youre my friend, ill kill you for nothing

Sliced T21 & PHs and PreNerf Ubese Shirts: Coronet, Corellia [-5 -5580] called Sliced Weapons
Firewall2004
Tue Nov 02, 2004 9:19 am
#5

Would like to know this one also as a prospective Doc .



______________________________________________________
Ekam
Noob GIMP
Lokro Tekti=================================Slade
Elder Jedi=======================================Doctor
_________________________________________________________________________________
Ekacfeeb is my sex tutor aren't sheep just lovely
klothval
Wed Nov 03, 2004 2:11 am
#6

/bump



------------------------
IGN: KaskelothvaL @ Starsider
I kill for money, but youre my friend, ill kill you for nothing

Sliced T21 & PHs and PreNerf Ubese Shirts: Coronet, Corellia [-5 -5580] called Sliced Weapons
klothval
Wed Nov 03, 2004 8:02 am
#7

Im still looking for opinions ?



------------------------
IGN: KaskelothvaL @ Starsider
I kill for money, but youre my friend, ill kill you for nothing

Sliced T21 & PHs and PreNerf Ubese Shirts: Coronet, Corellia [-5 -5580] called Sliced Weapons
klothval
Wed Nov 03, 2004 11:54 am
#8

Noone?



------------------------
IGN: KaskelothvaL @ Starsider
I kill for money, but youre my friend, ill kill you for nothing

Sliced T21 & PHs and PreNerf Ubese Shirts: Coronet, Corellia [-5 -5580] called Sliced Weapons
Brainplay
Thu Nov 04, 2004 6:01 am
#9






klothval wrote:

Okay, if absorbtion doesent matter? would it be better to make decease and poison resist pack B? as there you can get better power as you dont have to get specific resources?


What would you recommend?







Absorbtion helps but not that much to the point that its something you really need badly. If the poison lands then the reciever is already put in a perilous position and is on barrowed time unless the poison is weak in power.


As to the C vs. B question: in my opinion and from my experiences I'd say yes. B's are better due to their higher potential in potency. However, if you can find good class C resources then make those instead. Its just waiting for the good stuff to spawn thats troubling. Currently using B's until better stuff for my C's spawns.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MataHairy
Sun Nov 07, 2004 10:31 pm
#10

I've asked my customers on my resist Bs if they prefer 180 resist/60 minutes or 220 resist/45 minutes. Every single one chose higher resist and shorter time.


So I would say max effectiveness and throw the rest of the points in duration.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Brainplay
Mon Nov 08, 2004 5:37 am
#11


With my CM my average poison C pack starts out at 120-130 potency. With resists in place many CM's realize that they must dump some points into potency to beat the resists. It also means that the effectiveness of the poison will be reduced...in some cases by alot. My 130's can beat a 150 potency resist pack on the second throw and sometimes on the first. The resists must have a decent reach over what the poison pack potency is in order to hold otherwise the poison will eventually break through.


I tried some of my pre-resist crated poisons (130 potency) on a 224 resist. It took7 throws before it got lucky and landed. Thats alot of time rooted in the same spot while my opponents could leisurely walk up and beat me into submission.

Message Edited by Brainplay on 11-08-2004 04:38 AM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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