Doctor Archive
Thread: On Strength/Quickness Buffs...
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CommanderFarley
Mon Nov 22, 2004 8:47 am
#1
After running some fairly extensive tests on Strength and Quickness, using a variety of weapons (especially high HAM cost) and spamming flourishes/tumbles, it seems that anything above +1800 is pretty much a waste.
Now I know our customers expect 6 (or 5, with screwball action) identical buffs, and it seems as those of us who craft meds professionally pride ourselves on delivering this... but WHY?
Why are we wasting 33% of our RARE and expensive avian meat to buff two stats that don't need it? I've convinced my guild, after MUCH testing, and several raids, that the lower str/qui buffs work just fine. Try it yourself... I don't expect anyone on these forums to take ANYTHING at face value (I don't either :smileywink
.
Ahazi's had our first spawn of 900+ avian meat in quite some time... and it's on Corellia. We're paying anywhere from 75 to 325 cpu for this stuff.. and it seems like such a waste to use it in buffs that are -truly- overpowered.
The problem is this: how do we convince the general populace that 1800 str/qui buffs are fine, when their other four are 2500+? They're used to thinking "bigger is better," and for the most part, they're right.
Give me some input here, folks. Let's take an opportunity to drastically reduce our overhead.
Slash_DPC
Mon Nov 22, 2004 9:58 am
#2
First initial thought: FINALLY, someone thinks the same way as me.
I understand your logic. For the entertainers in my guid, I use quickness buffs that didn't go so well in experimentation, or one's that I'm testing resources out on.
The problem w/ trying to do this is you use different meat and will get a different duration from all the other packs. As you know, some people can be a real annoyance if all the duration isn't the same. You could say the same w/ power.
The whole covincing the general public idea, I say BAH to that. I've noticed that 95% of people that make thier or buffpacks will never ever buff the general public, like in Coronet. The same goes w/ "Coronet Docs," as I like to call them, 95% of them buy their packs off a vendor. So, if I use my good meat in strength and quickness packs I'll just mark up the price accordingly to suffice for the price of resources.
I will try my next run of guild buffs this way and it should be interesting to see how it goes. If they complain, I'll say a few words, and they will learn to not complain. =]
All in all, very smart thinking =]
I understand your logic. For the entertainers in my guid, I use quickness buffs that didn't go so well in experimentation, or one's that I'm testing resources out on.
The problem w/ trying to do this is you use different meat and will get a different duration from all the other packs. As you know, some people can be a real annoyance if all the duration isn't the same. You could say the same w/ power.
The whole covincing the general public idea, I say BAH to that. I've noticed that 95% of people that make thier or buffpacks will never ever buff the general public, like in Coronet. The same goes w/ "Coronet Docs," as I like to call them, 95% of them buy their packs off a vendor. So, if I use my good meat in strength and quickness packs I'll just mark up the price accordingly to suffice for the price of resources.
I will try my next run of guild buffs this way and it should be interesting to see how it goes. If they complain, I'll say a few words, and they will learn to not complain. =]
All in all, very smart thinking =]
TheRockStar
Mon Nov 22, 2004 12:56 pm
#3
Totally agree... it's a case of trying to convince the masses.
I only sell buff packs on my vendor, cba actually sitting around all day to buff people... but trying to get the point across that some of the levels that can be achieved are pointless isn't that easy. Still, combat upgrade cometh...
Rere
Tue Nov 23, 2004 1:50 am
#4
Even though I agree with your logic, I must state that it will be REALLY hard to convince other players of this. After an entire year of players buying buff with equal power and duration I hardly doubt this can be implemented at this point. And also, as a player (if I wasn't Master Doc) I'd also get really annoyed if I brought a buff and ended up with a 45 min or so difference between two of my stats and the rest.
Of course, if you're happen to be hunting with the group you just gave this buffs, thats not a big problem. But in terms of marketing, for as long as there is another Doc near you selling buffs with equal stats and duration, this will be really hard to catch on.
TheRockStar
Tue Nov 23, 2004 1:54 am
#5
Yes well the problem there is that the power is linked in with the duration... I'm hoping that will be seperated out, so that we can aim for a higher duration with lower powered buffs
jp_alone
Tue Nov 23, 2004 5:15 am
#6
I'm not a master doc by a long shot and I buy my buffs so my stats for buffpacks are determined by what I buy.
Quick question on this though.
was the 1800 on the stats a final figure or the buff strength on top of the natural stat.
Reason for asking is this. (figures are approximate and not exact)
Natural strength/quickness is 500
Buff is 1800
Armour Encumbrance is 700
Final Str/quick is 1600
therefor the buff needs to be upped to 2000 to hit the 1800 requirement for the cap in effect for the stat.
So in answer yesstr/quick 1800may bethe cap for an unarmoured person for special moves and ham loss but because of armour encumbrance you still need to buff the stat to above that so it would look something like this
Natural strength/quickness is 500
Buff is 2000
Armour Encumbrance is 700
Final Str/quick is 1800
and there is the theoretical max for effect on those stats.
And that allmost made sense to me. 
SkalTura
Tue Nov 23, 2004 10:10 am
#7
If your strength/quickness/focus exceeds 1500 your HAM vosts are negated, so I guess he chose 1800 taking into account both the natural stat as well as armour.
natural stat (average) 400 + 1800 - 700 (average comp encumberance) = 1500 enhancement
of course there are people with different stat and their is armour with enc as high as 900 (triple or quad comp anyone ?)
Say 2000 and you are fine and covering all diversities in armour and natural migrated stats.
Now achivieng that and still have a consistendy in your buffset's duration ... have fun
On the whole I absolutely agree with the topic starters point but in the current system actually achieving it will be mucho difficult as long as power and duration are in the same line of experimentation. Split them up and it would be doable and on top of that we could see some differences in buff packs as well, say something like Chef foods where you have high power/lower duration PvP version and vice versa PvE versions.
natural stat (average) 400 + 1800 - 700 (average comp encumberance) = 1500 enhancement
of course there are people with different stat and their is armour with enc as high as 900 (triple or quad comp anyone ?)
Say 2000 and you are fine and covering all diversities in armour and natural migrated stats.
Now achivieng that and still have a consistendy in your buffset's duration ... have fun
On the whole I absolutely agree with the topic starters point but in the current system actually achieving it will be mucho difficult as long as power and duration are in the same line of experimentation. Split them up and it would be doable and on top of that we could see some differences in buff packs as well, say something like Chef foods where you have high power/lower duration PvP version and vice versa PvE versions.
Message Edited by SkalTura on 11-23-2004 06:15 PM
Jason629
Tue Nov 23, 2004 12:01 pm
#8
Hope this isn't a silly question, but... there was talked of a "cap"... is there some point where stats are effectively capped? and what is this number?
Been a doc for a long time, but haven't heard this one before. :/
Been a doc for a long time, but haven't heard this one before. :/
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