Doctor Archive
Thread: Experiment points % increase per point? how does it work?
Atobusarragra wrote:
So these % are based on the assembly role?
For example, a great success after assemblywould mean as a master doctor each of the 10 experiment points I can use will mean an increase of 7% for each point? Or, a moderate success after assembly would mean as a master doctor each of the 10 experiment points I can use will mean an increase of 1.75% for each point?
Thanks for the reply
Ato
No, this are the experimentation percentages you get depending on the success you manage to get using each one of your experimentation points, it doesn't have anything to do with the 1st assembly roll.
The first assembly roll (when you put all the resources together) will define at what point you will start. So an Amazing Success there can get you a little bit better starting point for your experimentation.
Buton EACHexperimentation you do (doesn't matter how many points at a time you're using it), you can get all the successes I mentioned (as well as a failure or critical failure) and the percentage increase I gave you will be what you will get accordingly to the type of success you got.
Message Edited by Atobusarragra on 03-08-2005 06:55 AM
Lunariel wrote:
Technically a great success always give 7%, but buff packs have two hidden features because the power and duration share the same experimentation line. First is that the power and duration have separate rolls and you only get an 'average' of both rounded down. So you will only get a report of amazing if both are amazing. You can't really tell what the individual ones were without paying attention to the gains on power and duration. And even that is not easy because of the second feature.
Second there's the hidden compensation system. Whenevermore than oneproperties share the same experimentation line, the system starts to use a complex redistribution system. Internally there are alsoseparate percentagesfor the duration andpower becauseof this. If you get a great success on both, you are first given two values of 7%. But before they are added to the internal percentages, the system takes from the one with the higher internal percentage and gives to the other one. However the sum of two great successes willstill be 14% after this. The bigger the difference, the more is redistributed. So in practice you never get exactly 7% or 8.05%. The bad thing about this feature is that it will continue to distribute and roll for both even after you have maxed the first one. Which effectively wastes part of your experimentation points. If your duration is maxed at 60% and your power is at 90% and you get a great success on both, then you will only gain 5.6% on the power.
Lunariel
Right. But it should really be pointed out that this will ONLY happen in the case of buff packs.
And the difference you speak of will be even more noticeable if the DR on the resources you're using is too low. (Since they're different formulas for the power and duration even though they show up in the same experimentation line).
Marginal Success: Start Percentage factor: 0.4
Success: Start Percentage factor: 0.5
Moderate Success: Start Percentage factor: 0.64
Good Success: Start Percentage factor: 0.82
Great Success: Start Percentage factor: 1
Amazing Success: Start Percentage factor: 1