Doctor Archive
Thread: How do I become a 12 pt doctor?
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DMode
Thu Mar 10, 2005 12:59 pm
#1
I just hit Master Doctor last night. Im excited about it and just found out about the 12 point doctor thing...what do I need to become a 12 point doctor?
Rorck
Thu Mar 10, 2005 2:13 pm
#2
Any NPC will drop them but as a general rule the higher difficulty the mob the higher the CA generally is, good place to start is Nightsisters, though I have been trying to loot some for a long time now with no success.
Dr-J
Thu Mar 10, 2005 6:49 pm
#3
what specific CA's do you need to be a 12pt?
Does bio clothing count?
Does bio clothing count?
hulahoops
Thu Mar 10, 2005 6:51 pm
#4
bio clothing does not count..you need ca's.....e.g ..medical experimentation +4.basically any c/a that says medical experimentation in it...
Message Edited by hulahoops on 03-10-2005 05:53 PM
BrainWarp
Thu Mar 10, 2005 10:00 pm
#6
That is correct. +20 Exp above the +100 will give you 12 Experimentation points to use while crafting.
You can go a step further and get +XX to Med Assembly to help you in getting amazing successes while you are experimenting.
Rorck
Fri Mar 11, 2005 1:28 am
#7
to get to 12 points you will need to get clothing attachments, either by looting them or buying them from others that have looted themyou will need a total of 20 points from CA's(5 points can easily be obtained from a med crafting apron) but the others will be hard to get and if you are buying them will be 1-2 mil per point.
DMode
Fri Mar 11, 2005 1:45 am
#8
Rorck wrote:
to get to 12 points you will need to get clothing attachments, either by looting them
Where do you loot them?
Obata
Fri Mar 11, 2005 6:31 am
#9
BrainWarp wrote:
That is correct. +20 Exp above the +100 will give you 12 Experimentation points to use while crafting.
You can go a step further and get +XX to Med Assembly to help you in getting amazing successes while you are experimenting.
That's not whatassembly tapes do. Assembly bonuses help only at the assembly stage (before you start experimenting). Assembly tapes have no effect on experiemtation rolls. The experimentation bonuses do that, along with granting the extra points.
PetHuman
Fri Mar 11, 2005 6:39 am
#10
Tapes, tapes and more tapes.
Guilds are a good way to get this done faster. Short of that troll these boards and jump at the bidding with the rest of the budding docs.
Working with other docs on a shared set helps, as you all pool the SE'd clothing and the profits from your trades to buy more tapes.
Guilds are a good way to get this done faster. Short of that troll these boards and jump at the bidding with the rest of the budding docs.
Working with other docs on a shared set helps, as you all pool the SE'd clothing and the profits from your trades to buy more tapes.
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