Doctor Archive
Thread: BE Wound Treat Suits?
and i just read what i wrote and realized i'm an idiot for thinking wound treat was the same as med use. dont mind me, i'm just an idiot.
still though, does it add, or not?
Yes, when the servers are up and the bioengineers start making this stuff, can someone post exactly how it effects our buffing?
from my understanding after reading the bio engineer board, these DO stack, but not a single piece. So you can't put four +25 wound treatment tissues on a single piece, you'd have to put them on 4 different one. Someone tested this. But i have yet to read anything(bad or good) what this does to doctor buffs.
Hmm... As a Wookie I can wear 4 pieces of clothing right?
Never worn much of any clothing so I am unsure (like my big hairy wookie thingy to be free) ![]()
It doesnt work at all. Tested with +100 suit (happy i sold it fast ![]()
Form 24 buffs not a single onewent over 3000 how they definetly supposed to be with +100 treatment. But I also didnt have failures under 1000 (packs are 929 action/870 other)...
I will test with new suit when i buy it, a pity they cant be +100 :-/
I have two articles of clothing, one is a +15, the other +16, for increased wound healing. Wearing those, my buffs are consistently better, and I have had five buffs now hit for over 3000. (Base on the pack was 860? I think.)
Best buff was from my partner who also had two articles of the same on, and his was a 3200 buff. Other buffs, when wearing the clothes, hit about 2600-2900,prettyconsistently, though there are still random stinkers in there at times.
Don't forget that we now have Dev confrimation that the cap on skill increases is +25. So a +100 suit of anything will only be useful for +25 of that. In the case of Buffs... well, how the heck can we really tell withouth doing a pretty large set of buffs and logging them for comparison of with and without the suit.
The variability is just too high and not enough folks wanted the variability removed.
Well not to mention that this might help out with the skilling aspect of it.
Example your mauler has 5k worth of wounds.. You can now heal MORE wounds at a time giving you a larger NET xp per product you use.
/shrug