Doctor Archive
Thread: Can we get +25 Med Use Attachments?
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Bixo
Tue Nov 18, 2003 12:35 pm
#1
Can a master bio engineers make +5 med use clothing attachments? And if so, doesn't this solve our Enh D problem?
Zarlor
Tue Nov 18, 2003 12:40 pm
#2
BE Used to be abel to make Med Use enhanced clothing that didn't work. The Med Use part has now been removed. If you get any Med Use clothing or skill tapes, however, be aware taht they do not and will nto work.
Soren_dVinn
Tue Nov 18, 2003 11:18 pm
#3
And it is the doctor profession to blame, cos' people complained about lower level doctors stacking skill tapes so they could use Enhance D's without spending the credits.
In the meantime, we have MCH's running around pulling out 3 graul maulers because they have taming/taining skill tapes in every clothing slot they wear.
Who needs the devs to come up with ideas on nerfing when we can give it to them ourselves? ![]()
Elzaa
Wed Nov 19, 2003 4:54 am
#4
And it is the doctor profession to blame, cos' people complained about lower level doctors stacking skill tapes so they could use Enhance D's without spending the credits.
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i hope you are joking.. this skill mod was obviously nerfed so people couldn't use stims without having novice medic
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i hope you are joking.. this skill mod was obviously nerfed so people couldn't use stims without having novice medic
Zarlor
Wed Nov 19, 2003 6:03 am
#5
Atcually nobody could use a stm without Novice Medic no matter what their Med Use level was. RHe reason is taht you only get the command to use Stims, /healdamage, by taking Novice Medic. So this change really wasn;t that big of a deal for Doctors. We did see some potential for problems with it and it was listed as a Doctor concern but it never made it into the Top 5. (I don't think it even made it into the top 20, for that matter.) The biggest folks it affected was COmbat Medics because there is no command for using a ranged stims. So any Medic with a Combat Med Usage tape could use Ranged and AoE stims without ever getting Combat Medic.
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