Doctor Archive

Thread: Doctor Buff and Rez Skill arrangement?

PinnerAugustin
Wed Nov 19, 2003 4:43 pm
#1

Hi Everybody,


I'm a master combat medic looking to pick up the skill necessary to revive and buff effectively without the crafting. Could you guys give me some tips. I read that the 0, 4, 3, 0 skill arrangement is sufficient. Is this the way to go?


Thanks,


Pinner Augustin.




Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
Gnuut
Wed Nov 19, 2003 4:51 pm
#2






PinnerAugustin wrote:

Hi Everybody,


I'm a master combat medic looking to pick up the skill necessary to revive and buff effectively without the crafting. Could you guys give me some tips. I read that the 0, 4, 3, 0 skill arrangement is sufficient. Is this the way to go?



Actually you really only need 0400 in Doc to use most rez packs. The med use on them is fairly low, 48-55 on average. To use enhances is a different story. Most Cs come out at about 65-75 skill, depending on resources and the crafter. To use Ds you will probably need tier 4 in knowledge as 1 point in experimentation for them will bring use down to 90. You may want to go 0440 in Doc just to be sure you can use the best enhances.





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

PinnerAugustin
Wed Nov 19, 2003 4:54 pm
#3

Gracias on the Info Gnuut!



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
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