Doctor Archive
Thread: More charges or higher base heal ?
I have been making stims for quite a while now and I have been experimenting my ABC's for best charges first THEN power. I make a steady supply of 401 to 404 base heal 39 to 41 charge B stims.
There has lately been a push on Chilastra that I have noticed for higher base heal and fewer charges on Stims. I made this morning some Bs that were 425/35 using high charge ABC's. I am making a run of ABC's with power maxxed today and will be making some pure base heal B's tonight. I figure 450 base with 31 charges will be the outcome (or somewhere near it).
My problem is that making those will take heals away from the users. I am not charging any less for higher power/lower charges (I'm charging more because of the requests to make them); but it seems to me that they are loosing ALOT of healing power.
For example : each stim at 401/40 gives 16,040 healing power (base*charges). At 450/31 that turns into 13950 healing power.
That seems to me to be selling the users less heal for the same or more money.
Any thoughts on this ? Other than the fact that normal every day stim users are impressed with high numbers ?
Darthravell, good point there. Hadn't thought of that.
I still think more charges is more cost effective, because the variation is only (probably) 50 points from a Charge biased stim to a Base Heal biased stim. When the base is 400 thats not THAT much more of a one shot heal (100 points max?).
Either way I will make what the user asks, I just feel like I am taking more of their money to get the same number of heals with a heal biased stim.
vortexala wrote:
I always go power over charges. When it counts, its best to have as MUCH of a heal as possible rather then a lot of lesser heals in a row.
The innuendo is strong with this one.
I'll hazard a guess --better healing power would mean more points healed per point of mind cost spent?
The people that you sell the stims to, who most tend to have basic medic skills, would much rather have a higher base heal than more charges. The difference of 50 points you mention can mean life or death for that person during combat.
I know that when I was not a doctor, I would always buy B stims with the highest possible base heal, charges were secondary to me.
F
Good thoughts. I made a crate of 444/25 last night and will see how they do. Thought I would end up with 450 and ALMOST made it. Probably can if I use a different Fiberplast.
Thanks for the responses folks
Hmm. I tend to regard 370-400 as a sweet spot for base heal on Stim B, then go for charges. Most people are healing themselves unbuffed and most are playing PvE, so while they get benefit from a higher minimum heal I find they prefer a higher number of charges over a tiny increase in base heal.
So I never make a stim B with less than 40 charges. It has become apsychological barrier formy customers, they like seeing 400/40 or 370/40 etc, not 417/28.
MorvenDee wrote:
Hmm. I tend to regard 370-400 as a sweet spot for base heal on Stim B, then go for charges. Most people are healing themselves unbuffed and most are playing PvE, so while they get benefit from a higher minimum heal I find they prefer a higher number of charges over a tiny increase in base heal.
So I never make a stim B with less than 40 charges. It has become apsychological barrier formy customers, they like seeing 400/40 or 370/40 etc, not 417/28.
I have to agree with that last comment. I recentlu made Master Doc on one of my 4 characters, and make some pretty good stims. The other three have at least novice medic, and spend an amazing amount of their individual income on purchasing stims to keep themselves alive. I must say that while a higher power is always better, I do not sacrifice too much on charges, as there is a huge difference between being able to heal 28 times and 40 times from one pack. That could be the real difference between life and death while on some remote planet, far from the nearest Bazaar terminal.
It's been a while since I tested this, but feel free to do so on your own. ![]()
I made a few stim B's putting all experimentation into charges on the Adv Bec's. with the 2 or 3 pts left over into effectiveness. Then vice versa where all pts went to effectiveness and the 2 or 3 left over into charges.
I found that putting all exp. pts into charges raised my stim B's about 8 full charges per stim. So from about 32 to 40.
When all the pts were put into effectiveness however, the base heal of the stim only raised about 10 heal value.. ie: from about 390 to 400
While a lot of customers look for the highest heal value, they also look for a good deal and a stim B of 32-400 won't often sell better than a Stim B of 40-390.