Doctor Archive
Thread: Player Hospitals and Cantinas: Pointless Endeavours?
In the pre-made NPC cities, the cantina is the center of mind-wound and BF healing while the Hospital/Medcenter is the center of regular wound healing. What is done in one can not be done in the other. And this makes sense as a way to keep either venue from becoming a one-stop healing center.
However, as has just come to my attention today, the same separation of these healing centers does not hold true for their Player Run counterparts.
Healing in houses was understood to be ok due to the fact that it wouldn't show up on the planetary map or overhead map as a place of healing.
But now that the Player Hospital and Player Cantina do show up, why bother having both of them? Why bother having a Player Hospital at all when the Player cantina has a more appealing layout and you can heal BF, Mind and everything else there as well?
Does this not make the Master Doc/Master CM Perk of placing a Player Hospital somewhat..useless?
And lets not even start about the fact that a City Hall can also be used as a cantina and a hospital all at the same time...
Anyone else see this as an, albeit minor,issue?
When the Devs annouced that the game was being released incomplete, they said they we throwing in extra NPC Cities to compensate for the lack of expect Player Cities and that they would be deleted when Player Cities went live.They allowed Houses to be used as Med Centers and Cantinas to compensate for the lack of "real" Hospitals and Cantinas.
When Player Cities went live the Devs said that we can NOT have Starport. That translates into "we are not deleting any of the extra NPC Cities we put in". Now that they are changing the Player Cloning Centers so that you can ONLY use them if you pay to clone there. You dont pay to clone, even though there is a Clonin Center 100m from you you will have no choice but to Clone 3000m away in a NPC City.
What dream world are you living in Texxie to think that the Devs will letthis game in any way be controlled by the players inour respective Galaxies? God forbid we want Cities "Occuplied" by military forces that actually force Coverts to participate in this SUPPOSED Galactic Civil War? Heaven help you if you have the audacitiy to /citywarn then beat to death an obnoxious griefer who is licking Suza...or...*gasp* Jaida?
In the end the Devs will NEVER surrender one tiny erg of their control over this game. Soon enough all the Mobs in the countryside that we have -5000 faction with will have to ask our permission to attack us.
/rant over
Devs, remove the ability to heal wounds in houses.
*does NOT hold my breath*
It's ok Knocky, go lay down and take your meds ![]()
Seriously though, I fail to see why the ability to heal wounds in any structure other then the hospital is even allowed any longer. With the use of droids with medical modules, scout/ranger camps, as well as the existing NPC Hospitals and now Player hospitals, there should be no need for healing to occur anywhere else. Especially not within a Player Cantina.
Yes, this is a minor issue. But, in all honesty, so are almost all of the remaning doctor issues.
Med centers have a 100 rating. My droid has a 110 rating. I get 10% higher buffs by walking outside to buff...and do so.
Hospitals would be un-pointless, if they's make their healing rate go to 120 or even more. I know PvP'ers who would hire me to shuttle to their town for 10% more buffness. Do the same for Entertainer buffs...and healing. Make it 120%.
Blue-Quick
Master Doc/Pistoleer
Big Game Hunter Extraordinaire
Gorath Server
vortexala wrote:
It's ok Knocky, go lay down and take your meds
You have no idea Texxie, I got hit with a bug this morning that effectively ends any game play till it goes away. I am a Master Doc who cannot heal or buff. I am a TKA who cannot Power Boost. I am stuck in meditation....except I am not meditating because I cannot Power Boost. But I am in meditation because some **edit** up bug has decided that I am and stuck an exclamtion point in my condition area, so I cannot do anything right now. Hell I cant even craft.
**edit** Devs. Hope yall have fun today. Guess I will go clean an already clean room, or something else just as pointless.
And Knocks, if y'need a death and rez, lemme know. Can't help too much on the death part, but I've got the rez covered
Blue-Quick wrote:Med centers have a 100 rating. My droid has a 110 rating. I get 10% higher buffs by walking outside to buff...and do so.
Thats one thing that sorta made me go huh?
Although this is more of a droid issue, I always though that the way medical droid work is kina screwy.
Given the amount of variation in buff, that extra 10% isn't big concern for me, but assuming they fix the variation problem or have buff overwrite, I think the way medical droid work can use some change.
The way I see it, there is 6 medical module, and I think the effect should increase with doctor med use.
Droid
Medical % modifier Doctor Med use
Module
1 25% 5 (novice medic)
2 50% 50 (master medic)
3 75% 65
4 100% 80
5 125% 90
6 150% 100 (master doctor)
Now I think everytime you use medical droid to heal wound or buff, it should lose *some* condition permanantly, so each droid have maximun use of say 500 to 3000 use in addition to current battery need. That way we need to buy one every month or so. It should not affect the effectiveness of droid tho until condition reach 0 where it become un-usable.
Also while I'm dreaming, can they add flying droid chesis that can have creazy HP and armor but no weapon? I love my seeker medical droid because it never get caught on rock so it follow me EVERYWHERE without problem, but it also havelike 3 HP which means it get one shotted by even chef.
I'v LOVE flying uber medical droid. (sure it has huge tank exploit written all over it but hey it's my dream get off it!)
I can also watch the dancer to get my mind back while I buff so I can do whole group without stopping which is big plus for me.
I think they should make hospital more useful without taking away from cantina by say...
Adding special "Buff Enhancer" inside the hospital that give 2x(upto 4k) the buff at 1/4(30 min) the duration. This would be useful for quick solo mission around the player city but not so useful for long krayt hunt.
Special Master Doctor operated cloning transporter - This one works very much like just regular transporter. It send you from any player city hospital to any other player city hospital for fix price, say of 6k flat. 2k goes to doctor, 2k goes to the starting city and 2k goes to destination city.
And this simply illustrates the pointlessness of a Player Hospital. Why make it a useless money/lot-sink?
IlyaMasool wrote:
As for player cantina/hospital thing, well I use player cantina to heal and buff simply because it takes upto 8-10 min to get mind buff. It is just silly for them to wait 8-10 min, then come to hospital to get buff when I can buff em and heal em while they are waiting for theire mind buff.