Doctor Archive
Thread: Buffs, numbers and stuff
hi!
anyone know how much medicinal use skill is needed for the seocnd best buffs? (the ones you get at 0004)
im trying to weigh up the pros and cons of how to spend my leftover points, i can go 0433, 0434, 0344 and any variation i missed out
basically im flamethrower 4 (which i specd before i heard how overpowered it was
) and wanted to self buff myself sufficiently with my leftover points.
or anyone else got suggestions on what to use the points on?
is master commando and sticking with master medic better?
back to my point, i was wondering if i could go 4 in crafting for the 2nd best buffs, and see how much i needed to experiment on them to get the medicine use skill down, or whether i wont need to much if im 0434, which appeals as i get revive player ![]()
just throw your suggestions this way please ![]()
yea i thought of that, wanted to do that as my first option
but i think chimeara is too young to have a big market for D buff packs
and OT on this but what you all think of master doc/master combat medic?
Biggileska wrote:
and OT on this but what you all think of master doc/master combat medic?
I tried it and hated it. With both professions, you're left with very few points for a combat profession so your only real form of attack is your poisons/diseases. So, if you're planning to do damage, you're in a world of hurt.
If you want to be a great support character, Combat Medic provides little that doctor doesn't already have. The biggest benefit right now from a CM is the ability to heal mind damage. The ranged and area stims are nice, but not that great a benfit, in my opinion.
So, that's just my take on it, really. You can certainly do whatever you please, but I didn't like it much.
mcglonec wrote:
Biggileska wrote:and OT on this but what you all think of master doc/master combat medic?
I tried it and hated it. With both professions, you're left with very few points for a combat profession so your only real form of attack is your poisons/diseases. So, if you're planning to do damage, you're in a world of hurt.If you want to be a great support character, Combat Medic provides little that doctor doesn't already have. The biggest benefit right now from a CM is the ability to heal mind damage. The ranged and area stims are nice, but not that great a benfit, in my opinion.
So, that's just my take on it, really. You can certainly do whatever you please, but I didn't like it much.
I have to agree. i just finished up Combat Medic, played with the AOE poisons, then dropped it three hours later. The terrain negotiation was nice, but I prefer Doctor by a mile.
Going to give the Doc/Carbineer a try next
Eattei