Doctor Archive
Thread: Attention non master docs who need buff pack d's
Buff packs with 89 med use (below master doc) that have a base heal of 810(I can go more once Gorath spawns better resources).
Is that something I can open up a market to non master docs?
For sure. I made an entire special run of 50 each stat at 89 med lvl with only my 10 exp points and they sell very well. Of course mine are 89 med lvl and 840ish power with 11658 duration so those are better than alot of docs master lvl packs. You just need better resources to spawn and you should be able to jack those packs up to 900 power with 89 med use which would be insane.
Me Im glad you arent on Tempest ![]()
Kind of off topic... but I gotta ask! How do you get 12 experimentation points? Medical Experimentation skill tapes? If so... what is the bonus to get the 2 points... +20? Gotta find some on Flurry![]()
"They are very rare and they do not spawn any more. I payed about 5mill for all 3 tapes."
Actually, like all tapes they do spawn still. They are however very hard to get which makes them extremely expensive when put up for auction. Nothing like what weaponsmiths or armoursmiths will pay for their experimentation tapes,who seem to generally have more money than docs anyway.
The tapes that don't spawn anymore are Med use tapes since the dev's decided not to make them work, so they removed them from the game. No loss that they don't exist anymore, since having them doesn't help.
I know its a sin, but I've been experimenting buff pack D's down to 80 med use. They still have 550ish power and highest buff I've seen from em is 1100.
Guess they will tie me over until get that last box of medicine knowledge. ![]()
10 pts and I make 31 charges 871 power 90 med use health D
34 charges 848 power 89 med use action D.
If you have very good material for the final assembly you only have to spend one pt on ease of use and Iam guessing that with close to perfect material( have the inorganic, need the organic
you can make 90 med use stuff without experimenting on meduse.
UMMMM Idiot. Did you read the part where I said "I can go higher (one gorath gets a better spawn for resources)? Geuss not. I love people who shoot of their mouths without reading things carefully.
Ail wrote:
10 pts and I make 31 charges 871 power 90 med use health D
34 charges 848 power 89 med use action D.
If you have very good material for the final assembly you only have to spend one pt on ease of use and Iam guessing that with close to perfect material( have the inorganic, need the organic
you can make 90 med use stuff without experimenting on meduse.
TandisJargin wrote:
UMMMM Idiot. Did you read the part where I said "I can go higher (one gorath gets a better spawn for resources)? Geuss not. I love people who shoot of their mouths without reading things carefully.
Ail wrote:
10 pts and I make 31 charges 871 power 90 med use health D
34 charges 848 power 89 med use action D.
If you have very good material for the final assembly you only have to spend one pt on ease of use and Iam guessing that with close to perfect material( have the inorganic, need the organic
you can make 90 med use stuff without experimenting on meduse.
Once any server has better resources spawning he can go higher as well. The only thing your additional 2 exp. pt. allow for is a better Adv. Bio, more charges in a stim and the ability to lower the med use on enhance packs without worrying about loss of power.