Doctor Archive
Thread: Experimenting on Med Use.
Just made 2 batches of Enh Ds. All were made with exactly the same subcomponents and resources.
The first batch experiments were all effectiveness (722/10722), with 2 left for charges (27->30). These had med use 94 (for me! and I'll sell some to non-crafty MDs)
For the second batch, it took 2 experiment points to get Med Use from 94 to 89 for the xx4x doctors. The rest of the experiment points went into effectiveness and achieved the same 722/10722 as expected.
The moral of this story is that all I traded was 3 charges for 89 med use. The effectiveness came out the same.
I sell Enh Ds packs to other doctors for 500 credit per dose. This way they can buff someone for 1K per dose and make 500 credits profit. All you xx4x doctors, look me on Kettemoor while supplies last.
Actually, the cost of trading med use for charges is:
3 charges/pack X 25 packs/crate X 6 stats X 1K per charge selling buffs = 450K credits lost.