Doctor Archive

Thread: forgive a newbie but.... (inv question)

taloncard
Sat Jan 31, 2004 2:55 pm
#1

I am sure this has been brough up before but as a new MD I am finding many inventory problems.
the amount of meds we have to carry is sometime absured.
6 wound packs
4 state heals
1 disease heal
1 posion heal
6 BUff packs
1 stimpack

for a whopping minimum of 19 in our inventory.
Add clothes, armor and weapons and we really get the short end of that?
any suggestions?




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


vortexala
Sat Jan 31, 2004 3:10 pm
#2

What I used to do was hotkey one of each med then place it in a backpack, along with crates of the most used ones just in case I were to run out.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
JasonK
Sat Jan 31, 2004 3:46 pm
#3

Get a backpack and make good use of the bank safety deposit for lesser used items that you don't need in the field.



----
Blah, blah, blah.
Gillpatalon
Sat Jan 31, 2004 4:51 pm
#4

I just bought a droid(R2-D2) type. Great for crafting on the fly, and has storage for 10 items.



................................................................................

Artificial Intelligence stands no chance against Natural Stupidity.
realsebulous
Sat Jan 31, 2004 5:15 pm
#5

Im CM and Doctor. heres my setup



INVENTORY


[backpack 1] Main worn backpack:

Cure disease, Cure poison, Rezz, cure dizzy. 1 set of crates (ABEC, ASDS, ACDRM, ADISP, AINJEC, ARESI)

[bag 1 within backpack1 "wounds / enhance"] wound pack e for all stats, enhance d packs for all 6 stats

[bag 2 within backpack1 "poisons / disease"] health poison, health area, health disease, action disease, all 4 Minds. willpower area disease, constituition area disease, staminaarea diease.


[backpack 2]

every resourse needed for every final combinationexcept seeds (which make wound kit C's and D'd)


Droid 1

50 count crates:4 ABEC,3 ASDS,3 ACRDM


Droid 2

50 count crates: 4 ARESI, 4 ADISP, 2 AIJNEC


Droid 3

10 count crates: each enhance pack, 3 crafting tools


Droid 4

bio clothes or armor (why take death decay for them when not in use)


Droid 5

Crafting tools, deeds, and extra backup space



TOOLBAR



Ihave 8 slots in use for my Meds. I have on these 8 slots: mind poison c, mind disease c, mind area poison c, mind area disease c, rezz, cure poison, cure disease, cure dizzy (saved me often from TKA)


On a seprate page, i have my stuff broken down into pool types for CM use


F1- Health poison, F2 - area health poison,

Shift F1 - health disease, Shift F2 - area health disease, Shift F4 - area constituition disease



F5- action poison (don't use much action since health is common group pool and mind common PvP pool)

Shift F5 -action disease, Shift F4 - area stamina disease



F9- mind poison, F10 - area mind poison,

Shift F1 -mind disease, Shift F2 -area mind disease, Shift F4 - area willpower disease
taloncard
Sun Feb 01, 2004 7:15 am
#6

thanks for the droid suggestions but try finding a custom droid on valcyn almost all DE's are holo grinders




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


BeaverDive
Sun Feb 01, 2004 8:27 am
#7

I keep a lot of my wound heals in one of my backpacks. Do these need to be unpacked in order for me to use them? Or do I just have to have the backpack equipped?



Romero Zombie
IO
BeaverDive
Sun Feb 01, 2004 3:01 pm
#8

Yeah I just use the healwound command as I find it easier. Ah well, I'm there to heal wounds, I can make room in my inventory for em



Romero Zombie
IO
Travin64068
Sun Feb 01, 2004 3:41 pm
#9

Don't forget your rez kits. However those can be in your backpack and the system will locate them automatically. One thing that has helped me out is to use Stim and Wound pack E's for more charges. That way I only need to carry one of each if they have 60-70 charges. I have a crate of 61 charge Stim-E's in my backpack, and those will last me quite a while.


- Travin



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
Lunah75
Mon Feb 02, 2004 1:32 am
#10

One name for you....Hoppo. Makes all my droids and he is not a holo DE, if he is too busy ask Neobo.






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
Aine Malina ~ Tailor slave
Satrina Rekrez ~ Dancing Diva


TalynRiilak
Mon Feb 02, 2004 1:55 am
#11


BeaverDive wrote:
I keep a lot of my wound heals in one of my backpacks. Do these need to be unpacked in order for me to use them? Or do I just have to have the backpack equipped?





You don't have to have it equipped. You can have a Woundpack in your main inventory, drag it onto the toolbar, and even if you drag the Woundpack into a backpack afterwards, the toolbar will still know which Woundpack to use.
However, if you use the /healWound command rather than manually clicking on the Woundpacks, it will not work unless the Woundpack is in the inventory. The /healWound command will not recognise that you have the packs unless they are in your main inventory.
Well, last I checked anyway



Holocron: A faint whisper tells you to master Creature Handler
Milo: I think not you stupid cube!
/wookieeroar
/target Holocron
/deathblow
Psimorph
Mon Feb 02, 2004 6:53 am
#12

Great Post realsebulous !!!

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