Doctor Archive
Thread: buffing lol
ehehe no true but i dont expect to make over 3k packs with 640 tbh
but i did think that maybe with higher powered packs the range at which it buffs would have might have a slightly higher bottom value if you know what i mean ![]()
Tiberian74 wrote:
ehehe no true but i dont expect to make over 3k packs with 640 tbh
but i did think that maybe with higher powered packs the range at which it buffs would have might have a slightly higher bottom value if you know what i mean
- Average Buff = LOCATION_RATING * (100 + WOUND_TREATMENT_SKILL)/ 100 * PACK_POWER
- Min Buff = 0.5 * Average Buff
- Max Buff = 1.5 * Average Buff
So, let's start with the 650 pack:
- Average Buff = 1 * (100 + 100)/100 * 650 = 1300
- Min Buff = 0.5 * 1300 = 650
- Max Buff = 1.5 * 1300 = 1950
Now, if we look at the 800 pack:
- Average Buff = 1 * (100 + 100)/100 * 800 = 1600
- Min Buff = 0.5 * 1600 = 800
- Max Buff = 1.5 * 1600 = 2400
As you can see, the 650 pack has a range from 650-1950 while the 800 pack has a range from 800-2400. So, it is quite possible that the 650 pack will give you a few buffs that are better than those given by the 800 pack. However, the 650 pack will also give you some buffs that are lower than any you could get from the 800 pack while the 800 pack will give you some buffs that are better than you'd ever get from the 650 pack.
In general, even though buffs are very random, you'll get better buffs from better packs.
mcglonec wrote:
In general, even though buffs are very random, you'll get better buffs from better packs.
Absolutely. You want the higher range. When you buff, you're rolling the dice for your customer, and you want every bit of buff power available.
If you buff with 600 base packs, you're going to get some low clunkers. At least with 800+ packs and all the proper equipment, you have a better chance of staying above 1k. 1k is still a buzzkill after throwing down a 3k enhance, but at least it is 4 digits... Nothing makesmaster Docsgroan like athree-digit enhance. ![]()
OK I know guessing against a random number generator is stupid.
But, after I give a couple good hits, I pause longer and do a wound heal or damage heal on myself or a nearby target hoping to absorb the 'dud'. It doesnt always work, but In many cases it seems to help.
Rituxan - Master Doc/Almost Master Pistoleer
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