Doctor Archive
Thread: The BE Clothing +25 Cap / How to Calculate Your Buffs
OK, there are numerous posts in the forums about whether or not the BE clothing is capped at +25 or not so I did some experimenting.
Here's what I did...
You need to look at the following figures.
1.Buff Pack Power
2. Your Wound Treatment Skill Mod(at Novice Doctor it's +10, at Master Doctor it's +100)
3. Clothing Bonus (hard cap +25 even if it seems you have more than 25%)
4. Foods (Bivoli +24.95 for example)
5. Location Bonus:Camps are -20% bonus (yes it's MINUS 20%). All others are +0%.
6. Droid (+10% medbonus if you use a 110% med droid)
So, if you use a buff pack of 800 power, are a master doctor, wearing +25 clothing, withtwo +24.95 Bivoli, in town, with a 110% med Droid, it's now...
800 x (100+100+25+24.95+24.95)/100 x 1.1
or 800 x 2.749 x 1.1
or 2419.12
Using the same 800 power buff pack,are a 0/2/4/0 doctor (+35 bonus), wearing +75 clothing, with one +24.95Bivoli, in a camp, no droid, it's now...
800 x (100 + 35 + 25 (because of the cap it's not 75)+ 24.95)/100 x 0.8
or 800 x 1.7495 x 0.8
or1119.68
You will not get 1503.68 that you would get if the +75 clothing was working.
Your buffs SHOULD be around this red number (give or take a few points. Sometimes, it seemsthe game adds/takes away a point or two from the originalbuff Pack powerfor some reason when calculating)
If any of you have any doubts, please try this experiment out yourself.
Hope this helps ![]()