Doctor Archive
Thread: Questions and Answers for Aspiring and Veteran Docs
Tiphus wrote:
3. Is it reasonable to expect to find and use 900+ stats for everything, subcomponents included?
Yes, it takes a long time to put together the quality resources you need unless you are loaded to the gills..
P.S. Nice responses Dr. Elation
Tiphus wrote:
If there are any pertinent questions you think I should be asking please post them as well.
1. Can anyone give some pointers on baseline resource stats to use?
That is different for every med and for every doc's standards. Personally I only use the best around when making buffs (OQ+PE > 1700, DR >700) but will compromise when making woundpacks and, to a lesser extent, stims.
2. What qualities should I simply overlook?
For most meds, you need only look at OQ, PE and UT. For buffs you need to also look at DR. Also, MA plays a role in the success of experimentation, but not in how high the stats on your meds can get.
3. Is it reasonable to expect to find and use 900+ stats for everything, subcomponents included?
It can be. That depends on what the spawns have been like on your server. Keep in mind that advanced components made with poor quality resources are still better than regular components made with great resources.
4. If so, how in the world do you pull that off?
It takes some time. Many docs wait until a good/great spawn of a needed resource happens and harvest/buy as much of it as they can. My guild is into resource sharing (many resources kept stocked in the guild hall), but the guild's stock pales in comparison to the stockpile of med resources I have acquired over the last 8 months. The quality of my meds has come to reflect the time spent collecting the resources.
5. How do you obtain them?
I mostly harvest my own flora and inorganic resources, using my second toon to survey (I realize that's not an option for everyone). I also watch my galaxy's trade forum for any large quantities being sold (often by retiring docs). For creature resources, I depend on my guild/friends to harvest for me. This can be the toughest and most expensive resource type to get.
6. Should I spam Coronet for them? (That violates so manyof my morals and principles.)
I refuse to do this, so I can't say if it actually works.
7. How the heck do you pay for them?
Many docs make money selling buffs, I make most of mine selling enhance packs to the docs who do that. Sales is the biggest money maker for us (be it selling buff or meds or both)
8. Does anyone else think Tras might be a miserly hording so-and-so?
I'm on a different server, so I'll leave this one alone.
I appreciate any response.
Tiphus Val'dein
Radiant
Message Edited by Obata on 04-07-2004 12:10 PM
Tiphus wrote:
If there are any pertinent questions you think I should be asking please post them as well.
1. Can anyone give some pointers on baseline resource stats to use?
OQ, PE, UT, DR, MA are pretty much all you need to worry about, pretty much in that order.
2. What qualities should I simply overlook?
All the other stats not listed in #1
3. Is it reasonable to expect to find and use 900+ stats for everything, subcomponents included?
Yup. Go to http://www.iootnega.com and check out the resources currently available on your server. Not everything will be available imediatly to you, so you will need patience, and a lot of good harvesters ready for when a good resource spawns.
4. If so, how in the world do you pull that off?
Ive been playing since launch (getting close to a year) thus I have a big fleet of harvesters and a good stockpile of good materials. Plus I have lots of friends to help out when I need it.
5. How do you obtain them?
Lots and Lots of harvesters. I have at least 8 heavies (BER10)of each type ready to put down as soon as I find a really good resource. If you dont have novice scout and novice artisan, I highly reccomend you Pick them up.
6. Should I spam Coronet for them? (That violates so manyof my morals and principles.)
You can try, but the quality youll find there will vary greatly.
7. How the heck do you pay for them?
Its cheaper to start out small and work your way up. buy a couple small harvesters for each type and collect the resources yourself. Start building up a stockpile and make some good stimB's and buffs (best sellers) and start selling.
8. Does anyone else think Tras might be a miserly hording so-and-so?
Sorry, I dunno this "Tras" person.
I appreciate any response.
Message Edited by Agent001 on 04-07-2004 11:05 AM
Please please please... Stop referring everyone to ioonega.com. The info comes from swgcraft.com and we *need* people to update them. If everyone just goes to Ioonega right awaynobody will update the resources anymore...
I'm making 870-900 base, mass production, in a lil under 7 weeks playing time.
I play waaaaay too much though, and I made 1.2mil my second day selling a painting AND I knew I wanted to be doc and I envisioned the setup I wanted in the beginning.
Keep this in mind:
You have to spend money to make money. Many, many days starting out did I start the day with 1 million and end with a few thousand.
Good luck ![]()
Starphire wrote:
of iooongega or whatecver its called.
its Agent001 spelled backwards (with an I instead of 1
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