Doctor Archive
Thread: A Famous Doctor's dying words...
Master Doctor + Master Rifleman + Novice Scout = 247 Skill Points.
Master Doctor + Master Pistoleer/Carabineer/Rifleman/TKA/Swordsman/Fencer/Pikeman + 0001 Artisan = 249 Skill Points.
Did I miss something here? I just jump between Scout and Artisan when I need different resources. As a combat prof it's very easy to get enough scouting XP to get Hunting I, and as artisan... well, Surveying I isn't really needed anyway. Or you could always Medical Forage. ![]()
Yozorama wrote:
Master Doctor + Master Rifleman + Novice Scout = 247 Skill Points.
Master Doctor + Master Pistoleer/Carabineer/Rifleman/TKA/Swordsman/Fencer/Pikeman + 0001 Artisan = 249 Skill Points.
Did I miss something here? I just jump between Scout and Artisan when I need different resources. As a combat prof it's very easy to get enough scouting XP to get Hunting I, and as artisan... well, Surveying I isn't really needed anyway. Or you could always Medical Forage.
Message Edited by boodow on 04-18-2004 04:05 PM
Maximum_Overload wrote:
What's Medical Forage?
Message Edited by STD-DeathHawk on 04-19-2004 08:57 AM
Terlo wrote:
Maximum_Overload wrote:
What's Medical Forage?LOLits a thing where you can type /medical forage and you might get1 unit of smoe random resources...used for meds...dont use it it sucks
I suggest you use it. It gets you a sample of each half decent organic on a planet in less than 10 mins. Try surveying/sampling as an artisan.
My advice - make a medicalforage macro. Run it, go get drinks. Move char 500m, **edit** to loo.
Come back and find maybe 15 resource samples in your inventory and pick which ones are worth going after.
I just wish it would get a sample of specific medical resources too. Like Talus water or dolovite iron.
Message Edited by STD-DeathHawk on 04-19-2004 06:36 PM