Doctor Archive

Thread: Help on PVP vendor

Roustabout
Mon Apr 19, 2004 1:26 pm
#1

Fellow Doctors.


I recently decided to try and start a PVP oriented medical vendor since the majority of vendors I've seen on Tempest have been oriented more towards low lvl stims and/or enhance packs. (Not saying every vendor is like this, just most I've seen). Anyway, I was planning on stocking fire blankets, rez kits, high power buff packs, poison and disease b's and c's and some stims, plus whatever else anyone suggests. I mainly wanted to ask around and see if anyone has tried this and/or do these items sell enough for me to even try to market them to the public.


So, here's what I'm wondering:

1. Are stim E's worth getting down to the 40 med use or should I just craft high powered d's that base @ 40 and make the E's higher powered?

2. Do fire blankets sell well enough to start with a large cache of them? In my experience with nerfed fire DOT's I never worry about being on fire in PVP. Thoughts?

3. Do you think wound packs are worth it? Do they sell well enough to justify using even more good resources or should I stick with the other things?

4. Should I go with poison and disease b's or should I just stick with C's with the recent advent of spider venom and other nasties?

5. Do I need to make any other state packs besides dizzy ones?



Thanks for any help and I'll be interested to see the responses.

Eugee
Mon Apr 19, 2004 1:40 pm
#2

I'm not a PvP doctor, but I'll offer my opinion on it, since I'm close friends with several hardcore PvPers.


1. I use Small Stimpack C's myself, just because D's and E's use multiple components. Wouldn't a very high-powered Stim C be better than both? I've gotten them into the mid-800's for power. But I'd think getting an E down to 40 Medicine Use is going to lower the power enough that yes, a D would be better.


2. A PvP Doctor friend of mine has a fire-blanket, it's the first and only one she's ever made. She doesn't use it she said. Plus a person needs Wound Treatment Speed III just to use it. I don't think doctors that can use it, can't make their own, and find the need to buy them in quantity will be a low demand.


3. Just like Small Stimpack C's, I only make Wound Pack C's also. Again, because they don't need special components (and the fact any Organic/Inorganic can be used). I've got 225 power C's right now, and it's more than enough to heal the wounds I need to. I don't know about battle-healing wounds, seems like having your droid out is just asking for it to get nailed by the other side.


4. Clueless on this note--but there's the issue of how many doctors have Wound Treatment II/IV and can't make these themselves. I'd think any doctor that intends to remove poison/disease in a PvP setting will want the most powerful version they can get though. I myself make C's for both, just because I want to nail them in one shot, and I don't mass produce them, so the component cost is tolerable.


5. Intimidate is huge. If a melee gets intimidated his damage output drops to 33%. Stun/Blind cures aren't really that big of a deal, they are just going to be reapplied most likely, but Dizzy and Intimidate need removed fast for a melee.





Jaysen Haebdun
Master Doctor | Master Gunfighter
Ledao
Mon Apr 19, 2004 2:21 pm
#3

1. 40-use Stim Es have always been a good seller for me. (Cs do not go up to 800 power w/out loot drops -- I'd be impressed by anything over 680 on a C myself...) If you have extra experimentation points, you can do some amazing things with them... My last batch were 1129/60 at 40 use (as opposed to 1238/65 at 45 use) -- that's a good 200+ power better than a typical D, in addition to the extra charges. Of course, if you don't have really nice berries and fiberplast (and an endless supply of BECs), Ds may make more sense...


2. Dunno about fire blankets -- I've never bothered to put any on my vendor. Too much hassle... I have yet to have any of my customers complain... I carry 'em when I fight though -- not for commando flames, but for those nasty mind fire weapons floating around...


3. I sell woundpacks as a convenience to my customers. Secondary and action Bs and Cs, health Bs, Ds, and Es. They tend to sit there for a while, until someone comes along and cleans them all out... I keep meaning to make Bs for the secondaries that are experimented to charges (anyone ever get more than 100 wounds to a secondary?), but making enhance packs keeps me and my factories pretty busy...


4. 90-use poison and disease Cs are the way to go... Bs don't really cut it anymore if you're serious about PvP.


5. Dizzy packs seem to sell twice as fast as the others, but all 4 of them sell... I certainly like to have all 4 state packs on me when fighting, as zabraks can't equilib while affected with a state...



That about covers it... I also sell stim Bs both with and without ACRDMs, and Cs (only w/out ACRDMs).


Nothing moves like enhance packs though...




Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Roustabout
Mon Apr 19, 2004 3:22 pm
#4

Thanks guys, I'll probably make a few fire blankets just as a curiousity then and will definitely run some wound packs because you're right, it is a convenience.
Pasey
Wed Apr 21, 2004 9:41 am
#5

The things I feel are a must have for PVP docs are:

*Stim D's with as many charges as possible (I think the ones I'm currently using are 800 heal 56 uses).

*All of the state packs - with dizzy being the most important.

*Rez packs

*Fire blanket - I have never used them, however I plan to make a few and see if they are worthwhile.

*Poison & Disease cures - I would carry the best you can make/afford. The ones I'm currently using I need to replace, as sometimes I have to apply the cure more than twice to get rid of the infection (for the poison that does a 1k tick, for "average" poison/disease the ones I have work fine).

*Buff Packs - Personally I prefer higher power over duration, because the odds are you are going to be rebuffing people as they come out of the cloning center faster than you will be reapplying buffs due to the timer running out.

*Wound Packs - I have never needed to use anything over a B - most people clone so there is rarely a need for me to heal any wounds over 100.

I prefer to make or buy all of my meds by the crate (I make my own buffs, but will often buy my stims and cures if I don't have the time/resources to make my own), as my inventory and pack space is always running out. Having some singles or a seperate vendor for singles is a good idea too, because I often like to sample other people's medicine before I invest the credits in buying crates.



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Lexy
Wed Apr 21, 2004 11:49 am
#6

I personally NEVER make Stim D's. They suck.

I always go with E's at 40 med use. I can get E's to 40 med use, 1060 power, 59 charges with no Advanced Chems (so they are dirt cheap to make). Even using 5 points to get to 40 med use, it's still much better than the highest Stim D (with Adv Chems even). With Adv Chems I get E's to over 1110/59, 40mu.

All assuming you have 12 experiment points, since it's a PVP vendor

Message Edited by Lexy on 04-21-2004 02:21 PM

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