Doctor Archive

Thread: Can I get some Haeling! Medic/Doctor Missions

mikek82
Wed Apr 21, 2004 10:21 am
#1



Now stop me if you heard this one before. I'm a MBH and after doing quite a few bountys I take some damage, usually from bleeding, and set off to a medical facility only not to receive any healing. All medics are healing tumblers and are AFK and all Doctors are out buffing. While I can't blame them, because its the only way Docs can make money. So how about if the DEV have mission terminals for medic/doctors that have to be completed in Medical facilities. NOT to heal damage. but to heal wounds. If you heal x amount of wounds you get x money. That way they aremakingmoney, since I know not all people you get healed tip! This will also make the Medical Facilities useful and help everyone get healed.



Grog Daktan
Bounty Hunter 3/0/4/0
Master Pistoleer
Smuggler 0/0/4/0
Agent001
Wed Apr 21, 2004 11:14 am
#2

its a great idea


the problem with what you described is that it would be very easy for the Doc to exploit for cash.


Doctor + Wound healing mission + Commando/CM friend = $$


Medical missions are something that have been requested for a long time.A good, exploit proof method, that gives the Doc/Medicgood and interesting set of missionshas not really come forward yet. Keep thinking about it though.


Travin64068
Wed Apr 21, 2004 11:54 am
#3


A couple ideas I thought of for Medic/Doctor wound healing (not damage) missions:



  1. Mission is time based (like entertainer missions) where the Medic/Doctor has to be in the Med Center for X amount of time, and heal Y amount of wounds. Example, a Master Doctor grabs a 10K mission to heal 5000 wounds in the Med Center with a 1 hour minimum time. Pet wounds could be disallowed. This would make the Doctor sit in the Med Center for at least an hour, and get paid for being there. If the Doctor leaves the Med Center before time is up, missions fails.

  2. Still be time based missions. However the mission is to heal X amount of wounds of Y amount of people. Example Master Doctor grabs a 12K mission, with a 30 minute minimum time to heal 6000 wounds from at least 20 different people. Pet are also excluded. Even with a guild helping 20 people would have to be burned, diseasedor wounded and the doc would still be there for 30 minutes. It just wouldn't be worth the 12K.

- Travin

Message Edited by Travin64068 on 04-21-2004 01:55 PM



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
daltonj001
Wed Apr 21, 2004 1:54 pm
#4

I can see how that would be a big exploit, but what do you think about if they were able to specify that the mission was healing wounds on say 20 different players. So you couldn't just sit and heal the same person(s) over and over. You could still exploit this by going around with a CM/commando and paying people 1000cr to duel him and get wounds. But if the doc had to pay people 1000cr (and I wouldn't think that many people would be interested for less) to get wounded and the mission only pays say 9000-10000 credits then they're not making a profit. And it would take a pretty large guild to be able to field 20 different players. You wouldprobably have toput a time limit on it so that they can't just get a group of 20 afker's together and sit in front of the terminal dueling and getting healed and then they could afford to pay the 20 people. But if you limit to say 2 missions every hour or so (and do this by just not checking mission status until after an hour has passed) then I think it would be quite hard to exploit and it would give doctors and incentive to randomly heal people. (which I do anyway just to be nice).



ZARX - TKM and Master Doctor

Now a Master BuffBot
Talus Port - Arador


Vendor: Coronet 157 -5700
Ex-Hologrinder - Merchant, Scout, Dancer, Doctor, Artisan, Brawler, Entertainer, Marksman, Medic, Combat Medic, Image Designer, Musician, Weaponsmith, TKM
daltonj001
Wed Apr 21, 2004 2:01 pm
#5

Heh... I didn't really finish reading Travin's #2 suggestion. Mine's pretty much identical My only main difference is I wouldn't limit the healer to the medical center. I personally like to pull my droid out at the mission terminal before we go out, or in camp after a rough fight. Those heals ought to count to.


But maybe there could be some sort of incentive added to keep the med center manned. Maybe something besides cash credits. Like if healing was done in Med Center on different peoplethen you get half of your wound packs replaced. or something like that. Anything that's paying cash or extra xp would probably be exploited, but there are other ways of creating incentives. I agree with Travin though that 12K / 30 minuteswouldn't be enough incentive for me to stay in the Med Center healing. I can make easily quadruple that buffing myself and running high level solo missions.





ZARX - TKM and Master Doctor

Now a Master BuffBot
Talus Port - Arador


Vendor: Coronet 157 -5700
Ex-Hologrinder - Merchant, Scout, Dancer, Doctor, Artisan, Brawler, Entertainer, Marksman, Medic, Combat Medic, Image Designer, Musician, Weaponsmith, TKM
mikek82
Wed Apr 21, 2004 3:29 pm
#6

All good Ideas! Something should be done to make the med facilities worth having. Maybe add a bonus to healing when in the facility. That is a good idea to make it a time base mission too, and have more than one person. I'm sure there will always be a way somebody will find an exploit. But yes it has too be heal damage not wounds, so it gets rid of those tumblers!




Grog Daktan
Bounty Hunter 3/0/4/0
Master Pistoleer
Smuggler 0/0/4/0
Page 1 of 1
Previous Next