Doctor Archive
Thread: Woundpacks and Stimpacks--> Please give info before I travel up the doc tree
SpawnofHell wrote:
so its useless, except for decoration? anyone notice that the wound heal pack when dropped on the floor where huge yet you could carry tone in your backpack, i mean they were bigger than most creatures i never understood it, first time you use one it looks tiny in you inventory but you drop it in your house was the size of a small bontha(sp?)
Ever noticed people carry cars in their pockets in SWG?
To answer the original poster's enquiry.
Wound packs are no longer in the game. In the past medics and doctors used wound packs to heal wounds. There were 6 different types as we had 6 different bars that could get wounded.
Stim c and D are just more powerful versions of stims a and b. So it goes in order of power, and required combat level, Stim A (level 1) B (level 15) C (level 30) D (level 60).
I could be wrong on the exact levels.
Pre CU woundpacks have been converted to post CU junk and they no longer exist and have been replaced by woundheal command from a doc tree
ALL stimpacks are crafted by BEs
havenite wrote:
Pre CU woundpacks have been converted to post CU junk and they no longer exist and have been replaced by woundheal command from a doc tree
ALL stimpacks are crafted by BEs
Strange ... a couple weeks ago somebody offered me a Health Wound Pack. I said "There's no such thing" but he put it in his trade window. Sure enough, it was a pre-CU Health Wound Pack which he said he looted. He asked me what it was worth, but before I could say "I have no idea"he was attacked by a BH and ran off. Anyway, I would like to have tried it to see if it enhanced wound heals at all, but didn't get the chance. Anybody else seen one? If so, does it do anything? Just wondering.