Doctor Archive
Thread: Hate to say it, but Pub 19 made me drop Master Doc
But after looking at things... I opted for:
Master CM/Master Rifle/Doctor 4/0/0/0
Why?
You get 90% of the healing of master doc. You get Rez with master CM. You still can health buff. You get ranged heals. You get ranged DOT attacks. Rifle does more damage than any other weapon in the game at a longer distance. I can still wound heal, and with Pub 19, it will be faster and heal for more points.
With the other 3 lines of doctor being basically useless, giving you gimped buffs that are short duration, and disease heals that are meaningless as they are basically state heals (diseases don't kill anymore or wound), there is no WAY Mdoc is worth the SP expense.
Sad to say. I've had Mdoc on one of my chars since Pub 11. Not anymore.
About all doc is good for is an extra line of healing and for adding wound heals to a MCM.
VERY sad, and I wish it'd change. This template of mine can out heal and outdamage a Jedi who is MLS/Master Healer, and that is even sadder...
Message Edited by wildcat84 on 06-28-2005 01:03 AM
wildcat84 wrote:
IWith the other 3 lines of doctor being basically useless, giving you gimped buffs that are short duration, and disease heals that are meaningless as they are basically state heals (diseases don't kill anymore or wound), there is no WAY Mdoc is worth the SP expense.
I wont stand for anyone saying Doctor buffs are useless.
If you know how to use them right they do amazing things, like letting me fire quickdraw and body shot every 3 seconds for a minute and a half before I run out of action.
To me x/x/x/4 CM and x/x/x/4 Doc are the best profession lines in the whole game, you just get so much for such little skillpoints.
Message Edited by BadgerSmaker on 06-28-2005 10:08 AM
Buffs are of such a short duration that in a group of 8 I'd have to watch EVERYONEs icons and even then I'd not be able to consistently keep them buffed, and with them being only 10% and spice+foods being able to push health into the 4000's WITHOUT my health buff, it seemed futile anyway.
No one loves the doctor profession more than me. It was my first elite master, and I've had it ever since, but in reality, what is left of doctor doesn't justify a seperate elite mastery from combat medic. The two should be combined into one called "Combat Doctor".
If the Dev's response to people only having 4/0/0/0 doc or 0/0/0/4 doc is to spread the stuff in those lines around, the profession will die completely.
If they start adding stuff to the master box, and those two middle lines, and increase buffs either in effect or duration (it is riduculous that foods and spices can make a similar or greater buff for a similar or even longer duration!), then I'll consider switching back. Until then, I think I've changed my template for the better.
With spices and foods, doctor buffs are not needed, not the way they are post-CU.
Message Edited by wildcat84 on 06-28-2005 07:29 AM
wildcat84 wrote:
Every time I gave a group member an adrenal boost, I got complaints (action dropped too fast). The action buff didn't make up for it. The other stuff, I very rarely used at all in fights.
That is the funniest thing I have heard. You do understand why the action drops fast right... because your hitting faster and using specials faster. That is the entire idea. The added action from the action buff allowed for even more specials. This is a good thing.
You should have told them if they just stand there and do nothing thier action will never drop.
Buffs are of such a short duration that in a group of 8 I'd have to watch EVERYONEs icons and even then I'd not be able to consistently keep them buffed, and with them being only 10% and spice+foods being able to push health into the 4000's WITHOUT my health buff, it seemed futile anyway.
This is a clear difference between playing a doc and not playing one. The key role of a Doc IS to watch over everyones Health and buff icons. Knowing when to slap a heal, a cure, a buff is all part of the fun of playin a doc. It is also what will make a group of 8 play like a group of 12.
No one loves the doctor profession more than me. It was my first elite master, and I've had it ever since, but in reality, what is left of doctor doesn't justify a seperate elite mastery from combat medic. The two should be combined into one called "Combat Doctor".
If the Dev's response to people only having 4/0/0/0 doc or 0/0/0/4 doc is to spread the stuff in those lines around, the profession will die completely.
When state effects become more pronounced and when they turn on creature poison/disease I think the value of the other two lines of doc will increase.
If they start adding stuff to the master box, and those two middle lines, and increase buffs either in effect or duration (it is riduculous that foods and spices can make a similar or greater buff for a similar or even longer duration!), then I'll consider switching back. Until then, I think I've changed my template for the better.
With spices and foods, doctor buffs are not needed, not the way they are post-CU.
Doc buffs add to food and spice. You mentioned that the action dropped while they had a A. Boost. With the right food/spice/buff/weapon it will not. With this combo you can do a great deal more DPS.
Message Edited by wildcat84 on 06-28-200507:29 AM
Right, now I told you, dont slag off the Doc buffs! ![]()
I got myself a 65 SAC Featherweight FWG5, powered up to 47 SAC.
I buff myself with Improved Endorphine Injection and Improved Adrenal Boost.
I eat some +185 to action regen Blob candy and take some 20% action regen Booster blue.
I can then fire quickdraw and bodyshot every 3 seconds for a minute and a half.
Marrow1 wrote:
wildcat84 wrote:
Every time I gave a group member an adrenal boost, I got complaints (action dropped too fast). The action buff didn't make up for it. The other stuff, I very rarely used at all in fights.That is the funniest thing I have heard. You do understand why the action drops fast right... because your hitting faster and using specials faster. That is the entire idea. The added action from the action buff allowed for even more specials. This is a good thing.
You should have told them if they just stand there and do nothing thier action will never drop.
Buffs are of such a short duration that in a group of 8 I'd have to watch EVERYONEs icons and even then I'd not be able to consistently keep them buffed, and with them being only 10% and spice+foods being able to push health into the 4000's WITHOUT my health buff, it seemed futile anyway.
This is a clear difference between playing a doc and not playing one. The key role of a Doc IS to watch over everyones Health and buff icons. Knowing when to slap a heal, a cure, a buff is all part of the fun of playin a doc. It is also what will make a group of 8 play like a group of 12.
No one loves the doctor profession more than me. It was my first elite master, and I've had it ever since, but in reality, what is left of doctor doesn't justify a seperate elite mastery from combat medic. The two should be combined into one called "Combat Doctor".
If the Dev's response to people only having 4/0/0/0 doc or 0/0/0/4 doc is to spread the stuff in those lines around, the profession will die completely.When state effects become more pronounced and when they turn on creature poison/disease I think the value of the other two lines of doc will increase.
If they start adding stuff to the master box, and those two middle lines, and increase buffs either in effect or duration (it is riduculous that foods and spices can make a similar or greater buff for a similar or even longer duration!), then I'll consider switching back. Until then, I think I've changed my template for the better.
With spices and foods, doctor buffs are not needed, not the way they are post-CU.Doc buffs add to food and spice. You mentioned that the action dropped while they had a A. Boost. With the right food/spice/buff/weapon it will not. With this combo you can do a great deal more DPS.
Message Edited by wildcat84 on 06-28-200507:29 AM
/agree marrow;
/thank marrow;
/scoff at other guy;
BadgerSmaker wrote:Right, now I told you, dont slag off the Doc buffs!
I got myself a 65 SAC Featherweight FWG5, powered up to 47 SAC.
I buff myself with Improved Endorphine Injection and Improved Adrenal Boost.
I eat some +185 to action regen Blob candy and take some 20% action regen Booster blue.
I can then fire quickdraw and bodyshot every 3 seconds for a minute and a half.
Thats a lot of damage. Doc buffs are massively powerful in the right hands.
I am one of those folks who has requested to not receive the speedbuff. The doc was not pleased. Can't say that I blame him there. An slight tweak to your statement may be "Doc buffs are massively powerful in the right hands with the right gear."
After finding a WS who did some custom crafting work and slightly modifying my usage of specials, I'm not pissing off my doc anymore.
You definetly don't know the value of a good doc. I run with a team of six and we take on almost everything we run up against. We even got ourselves a lvl 187 Jedi master under our belts. My job as a DOC is to watch eveyrone and keep em alive. It's my parties job to keep me alive. I use no enhancers and my buffs last 37 minutes with no batfat and my quickness buff last 10 minutes. To buff my party takes me roughly 2 minutes, that isn't buff'n myself. So if your party can't wait 3 minutes before mov'n to the next target, then it is on them if they die. And most groups can take out a lair, even if milk'n the lair, in under 37 minutes. I don't enjoy doc as much as before, but I am still needed and continue to do my job.
MASTER DOC since July '03
Message Edited by Penecillian on 06-28-200508:56 PM
Message Edited by Penecillian on 06-28-2005 08:56 PM