Doctor Archive

Thread: Buffs / Publish 19

S8472X
Fri Jun 24, 2005 3:57 pm
#1

Can anybody tell me if the buffs are better with publish 19?


I mean... are they still 10%?





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MyT_Chicken
Fri Jun 24, 2005 4:20 pm
#2

Yes from what the devs said at Fan Fest, they will probably never be more then 10%.




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Iwifia
Fri Jun 24, 2005 4:29 pm
#3

imo all buffs should be 1hr min, cause i myself have a slow load, if i get buffed in theed then takes 5min to get to space term then 5-10min to load then get a mission then get to the mission, 1/2 my buffs are either gone or near gone



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Anach
Sat Jun 25, 2005 3:35 am
#4

I dont want to see everyone needing buffs to play like pre-CU. So 10% is plenty. At first i did think timers should be increased, but then it would encourage more people to be buffed constantly.


Im not sure what can be done about this. Other than giving docs another area of expertise. Stop thinking buff bots. Taking crafting away was not good. Somehow making more use of med centers would be great. Even giving docs the ability to setup portable medical camps.





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wildcat84
Sat Jun 25, 2005 5:39 am
#5

They should increase doc buffs to 3 hrs @10% with the use of enhancers or 1 hour without. This wouldn't do anything to upset the game, it would just allow those who CANT find a doc to group with them to be able to go fight buffed for a reasonable amount of time.

And those who don't want them won't need them.



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TheTemplar
Sat Jun 25, 2005 12:34 pm
#6


Iwifia wrote:
imo all buffs should be 1hr min, cause i myself have a slow load, if i get buffed in theed then takes 5min to get to space term then 5-10min to load then get a mission then get to the mission, 1/2 my buffs are either gone or near gone


Actually the intention of the new timers on buffs are to stop this kind of gaming.



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Iwifia
Sun Jun 26, 2005 2:46 pm
#7

they should atleast give the low timer buffs like speed buffs 40min, 40-45min of a buff at master would be perfect



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
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Remember... Remember... The 15th of November...
Tymothi
Sun Jun 26, 2005 11:35 pm
#8


Notice how the only ppl with complaints are those who aren't docs. Sheesh, buffs aren't uber like they used to be so I don't know why you care so much about them. They're meant to be like a little something extra to help out the team, not make you indestructable. Right now buff bots / docs that buff ppl outside they're group is hurting the profession. If you want to get buffs then you should group with a doc, that way the doc gets a group and everyone gets buffs.




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Zimal
Mon Jun 27, 2005 12:44 am
#9






wildcat84 wrote:
They should increase doc buffs to 3 hrs @10% with the use of enhancers or 1 hour without. This wouldn't do anything to upset the game, it would just allow those who CANT find a doc to group with them to be able to go fight buffed for a reasonable amount of time.

And those who don't want them won't need them.




would bring back buff bots.... so no



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Snooze821
Mon Jun 27, 2005 12:48 am
#10

With how docs need combat to get xp now increases the timer would promote bots and would make it more difficult for docs to find groups. Rangers, docs and squad leaders need groups so buffs should exist that make it harder for those classes to find them.



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Tiphus
Tue Jun 28, 2005 8:29 am
#11



wildcat84 wrote:
They should increase doc buffs to 3 hrs @10% with the use of enhancers or 1 hour without. This wouldn't do anything to upset the game, it would just allow those who CANT find a doc to group with them to be able to go fight buffed for a reasonable amount of time.

And those who don't want them won't need them.




Go away. While you're leaving consider this:

1. NPC should sell uber armor so that if you can't find a player Armorsmith you don't have wait or go looking for one.
2. Jedi Masters should be a faction pet so that if a group doesn't have a tank, someone can just whip one out and grind through a load of ancient krayts.
3. They should add another bio arm to the game that does awesome slices just to allow those that CANT find a smugler to be able to fight with enhanced weapons without putting forth a reasonable amount of effort to track one down, join a guild, make a contact list etc.

45 minutes is plenty of time.



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Corran85
Tue Jun 28, 2005 9:36 pm
#12










Tiphus wrote:



Go away. While you're leaving consider this:

1. NPC should sell uber armor so that if you can't find a player Armorsmith you don't have wait or go looking for one.
2. Jedi Masters should be a faction pet so that if a group doesn't have a tank, someone can just whip one out and grind through a load of ancient krayts.
3. They should add another bio arm to the game that does awesome slices just to allow those that CANT find a smugler to be able to fight with enhanced weapons without putting forth a reasonable amount of effort to track one down, join a guild, make a contact list etc.

45 minutes is plenty of time.





Thank you...at least that give it some perspective


Ohh, and the speed buff should not be longer....for the same reasons.


PyscoJuggalo
Tue Jun 28, 2005 9:53 pm
#13

I think the speed buff needs a wee bit more time. The rest of the buffs are fine(Duration-wise) IMO.



BTW-I have always played a ranged non-healer, but I just mastered Pikeman/Doctor/0-4-0-0 TKA and I lub it. It is the ultimate tank in PVE.




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