Doctor Archive
Thread: Why are docs and medics being forced into the field? Why are you taking crafting away from the docs?
Abai wrote:Problem is that you no longer can be both Doc an MCM while crafting.
Umm... not true. You can have Master Doctor, Master Combat Medic, Master Medic, xxx4 BE, and xxx4 Marksman.
not as long as novice BE requires xx4x Scout...
SantosL wrote:
Abai wrote:
Problem is that you no longer can be both Doc an MCM while crafting.
Umm... not true. You can have Master Doctor, Master Combat Medic, Master Medic, xxx4 BE, and xxx4 Marksman.
Ojes wrote:not as long as novice BE requires xx4x Scout...
SantosL wrote:
Abai wrote:Problem is that you no longer can be both Doc an MCM while crafting.
Umm... not true. You can have Master Doctor, Master Combat Medic, Master Medic, xxx4 BE, and xxx4 Marksman.
Every document that I've read so far has had the only pre-req for BE as the xxx4 crafting tree in medic.
Caelrie wrote:
I think this change is good. If you wish to craft medicine, take up bio-engineering. Let us take the doctors into the field with us where they were originally intended to be, not sitting tending vendors and AFK buffing.
Nobody is taking medical crafting away from you as a player. You'll just need to switch over to bio-engineering before you can go back to crafting and tending your vendors.
Actually a field doctor is called a combat medic, thus the seperation. Secondly if not for crafting in the field people would be required to carry numerous and various stacks of medications. Thirdly on the TC it is required that you have scout 0040 in order to get to novice bio engineer. Not to flame on you but once you realise this you will also realise that it affects more than the doc/cm professions. With a prerequisite of scout 0040 (harvesting tree) a bio engineer is 5 less in harvesting than a master scout. This single change makes bio engineer more reliant on itself and not dependent on scouts or rangers as doctors and cms were as professions. This also erases the 100-200 cpu income of scouts for those self reliant bio engineers. Which if you wanna know what benefits that as a total package bio eng has versus the losses of the doctors and combat medics here is a few: the ability to craft self administered buffs,items for chefs, the bio eng supplements for tailors,pets and pet stims and the new stims for healing used by everyone.
As far as for taking up the bio engineer line for crafting that is only part of the problem as that there are new resources that have replaced our standard ingredients not to mention increasing the number of components, which you can review in your own time but that are also on this forum page. For many of us this is even more troubling because like myself some have chosed to unlock crafting experimentation and since it is no longer a direct line of cm/doc we have to surrender at the devs hands. So thus I for one (not naming all the others I have discussed this with) either A: lose all eth experimentation experience that I have put into this area since I won't be able to craft . Thereby in effect wasting one phase and requiring another to replace it. Or B: pick up scout 0040 and then bio engineer and begin trying to accumulater the vast resources that they have now restructured just to grind in effect spending millionsto acquire and this does not include time. Also none of these "new" schematics comes with optional fields i.e. inorganic or organic meaning a direct item is applied. So in this instance a person like me who has over 1million units of 900+oq/pe fungus in my safe deposit and an untold amount in my factories used to make the heart of poisons, it is no longer in any of the stims doc or cm.
SantosL wrote:
Abai wrote:
Problem is that you no longer can be both Doc an MCM while crafting.
Umm... not true. You can have Master Doctor, Master Combat Medic, Master Medic, xxx4 BE, and xxx4 Marksman.
No you can't. MCM/MD/Master Medic only leaves 18 Skill points. That's only enough for 0003 BE (Edit: that's IF the scout requirement does go away) or another line in marksman.
Message Edited by Obata on 04-15-2005 08:34 PM
Jirob1 wrote:
cause docs are here to heal. not craft. that pharmacies... hehe
so why are artitects building houses instead of designing them
u cant use that as a convincing arguement