Doctor Archive

Thread: Poison and Disease Resist buffs

Hewo_Tagalong
Tue Apr 19, 2005 2:43 pm
#1

Not sure if this has been covered yet or not, but will the poison and disease resists still work after the CU?


Does anyone know this yet?




Hewo Tagalong
-Dark Jedi Knight-
Eskie
Tue Apr 19, 2005 3:55 pm
#2

More than likely will be converted into stims. But doctors will have an innate ability to buff peoples resistences against those.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Ananais2
Tue Apr 19, 2005 6:56 pm
#3

the new ones, if i remember right, are +80 to resist and +25 to potency? or something along those lines, i think my ones on live hit for about +160, so they havent taken as big a hit as the ham buffs atleast, i havent tested them to see how effective they are now, but i think ill give it a look tomorow since im thinking about it now.
MataHairy
Tue Apr 19, 2005 7:00 pm
#4






Ananais2 wrote:

the new ones, if i remember right, are +80 to resist and +25 to potency? or something along those lines, i think my ones on live hit for about +160, so they havent taken as big a hit as the ham buffs atleast, i havent tested them to see how effective they are now, but i think ill give it a look tomorow since im thinking about it now.







There is no potency on CM meds anymore, so how well the resists stack up to the CM meds with and without enhancers is anyone's guess.


If anyone wants to be a guinea pig, we can chuck poisons at each other and see how well it works, send me a mail.




Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Ananais2
Tue Apr 19, 2005 7:21 pm
#5






MataHairy wrote:





Ananais2 wrote:

the new ones, if i remember right, are +80 to resist and +25 to potency? or something along those lines, i think my ones on live hit for about +160, so they havent taken as big a hit as the ham buffs atleast, i havent tested them to see how effective they are now, but i think ill give it a look tomorow since im thinking about it now.







There is no potency on CM meds anymore, so how well the resists stack up to the CM meds with and without enhancers is anyone's guess.


If anyone wants to be a guinea pig, we can chuck poisons at each other and see how well it works, send me a mail.







i meant a +25 reduction to the potency in our resist buffs potency wasnt the word used, and im not 100% thats what it said lol, i just seem to remember that was the general idea of the +25 whatever it was called mod


im going to have a look at it tomorow tho, i doubt ill beable to see much but the hit/miss rate with and without the buff tho, been finding it hard to tell damage with CM stuff anytime iv looked at it since the damage dosent show in the spam and the health bars only show a % now, guess i may beable to get a general idea but will have to see when i try it
Hewo_Tagalong
Wed Apr 20, 2005 7:22 am
#6

Thanks for the info. Looks like I'll be learning a whole new game again




Hewo Tagalong
-Dark Jedi Knight-
Page 1 of 1
Previous Next