Doctor Archive
Thread: Items that I will /bug on test center
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MataHairy
Mon Apr 18, 2005 4:42 pm
#1
Here are the items, that I will log onto test center tonight to /bug. If enough people submit these bugs maybe someone will listen?
(1) Enhancers are not working. You get the same health or action buff with or without the meds.
(2) There is no difference between buff strength for a master and non-master doctor.
(3) Doctor's heals are underpowered. A combatant with a Stim D can heal more than a master doctor.
(4) Enhancers schematics are WAY too expensive to make. The stim enhancers will cost 2-6x the cost of current meds, but only provide 10-20% of the benefit.
(5) Components in enhancer schematics are backwards - CM components are used for all doc enhancers and some Med components are used in some CM enhancers.
(6) Current High level Enhance Medicines and Poisons and Diseases are being converted to mediocre stimpacks.
Its funny that the medic and medical crafting skill have been so sound in game, there isnt even a /bug category for it. Last night I had to use OTHER. Time for my daily /bug.
Message Edited by MataHairy on 04-18-2005 04:44 PM
Marrow1
Mon Apr 18, 2005 5:03 pm
#2
I have each of these posted on the CU Corr discussion forum. Thanks for you help.
MataHairy wrote:
Here are the items, that I will log onto test center tonight to /bug. If enough people submit these bugs maybe someone will listen?
(1) Enhancers are not working. You get the same health or action buff with or without the meds.
(2) There is no difference between buff strength for a master and non-master doctor.
(3) Doctor's heals are underpowered. A combatant with a Stim D can heal more than a master doctor.
(4) Enhancers schematics are WAY too expensive to make. The stim enhancers will cost 2-6x the cost of current meds, but only provide 10-20% of the benefit.
(5) Components in enhancer schematics are backwards - CM components are used for all doc enhancers and some Med components are used in some CM enhancers.
(6) Current High level Enhance Medicines and Poisons and Diseases are being converted to mediocre stimpacks.
Its funny that the medic and medical crafting skill have been so sound in game, there isnt even a /bug category for it. Last night I had to use OTHER. Time for my daily /bug.
Message Edited by MataHairy on 04-18-2005 04:44 PM
Eskie
Mon Apr 18, 2005 7:02 pm
#3
I want to elaborate on (5) a little more.
Traditional doc components have a low number of charges (except SDS and ASDS), which is why they are used for instant stims which are supposed to be cheap.
Traditional CM components have a very high number of charges post-CU, therefore the enhancers will have a lot of charges in the end.
Using traditional doc components (except ASDS, which is used in enhancers) in enhancers will result in point (4) even made worse because of the lower charges.
Solution: Use traditonal Doc components in enhancers for the Doctor profession, but also increase the base charges and powers of those enhancers, or make 2 spots for ASDS in the enhancer schematic.
Traditional doc components have a low number of charges (except SDS and ASDS), which is why they are used for instant stims which are supposed to be cheap.
Traditional CM components have a very high number of charges post-CU, therefore the enhancers will have a lot of charges in the end.
Using traditional doc components (except ASDS, which is used in enhancers) in enhancers will result in point (4) even made worse because of the lower charges.
Solution: Use traditonal Doc components in enhancers for the Doctor profession, but also increase the base charges and powers of those enhancers, or make 2 spots for ASDS in the enhancer schematic.
MataHairy
Mon Apr 18, 2005 10:00 pm
#4
Yeah, I noticed that they changed the schematics to be low power & charges for the medic and doc components. ANd I figure it would make it harder, if not impossible at this late date to fix it.Nevertheless, its the right thing to do.
My support of#5 isnt for myself as much as everyone else. I've been both a CM and Med crafter for almost 2 years now. I large stocks of both Doc and CM components whichputs me at a totally unfair advantage to the doc who has been focusing on ABEC ASDS and ACRDMs.
DarkDeathDude
Tue Apr 19, 2005 9:32 am
#5
i guess i best use my 1200+ base buff now rather than not, shame it was such a nice display piece
X-Rebel
Tue Apr 19, 2005 4:09 pm
#6
Its funny that the medic and medical crafting skill have been so sound in game, there isnt even a /bug category for it. Last night I had to use OTHER. Time for my daily /bug.
that is kind of funny but not
MataHairy
Tue Apr 19, 2005 4:41 pm
#7
X-Rebel wrote:
Its funny that the medic and medical crafting skill have been so sound in game, there isnt even a /bug category for it. Last night I had to use OTHER. Time for my daily /bug.
that is kind of funny but not
/agree
They must never have learned the "If it aint broke..." rule
X-Rebel
Wed Apr 20, 2005 9:53 am
#8
MataHairy wrote:
X-Rebel wrote:
Its funny that the medic and medical crafting skill have been so sound in game, there isnt even a /bug category for it. Last night I had to use OTHER. Time for my daily /bug.
that is kind of funny but not
/agree
They must never have learned the "If it aint broke..." rule
yup
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