Doctor Archive

Thread: [CU] Doctor enhancers supposed to work with current patch (0.120406)

Eskie
Wed Apr 20, 2005 5:39 pm
#1

^^ title says it all



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Eskie
Wed Apr 20, 2005 6:14 pm
#2

Only had time for a short jump-in drive-through test. Trained some critters on me and wanted to compare Bacta Jab to Bacta Toss. Results (guessed an average, random scattering involved):

Bacta Jab, unenhanced: about +330
Bacta Jab, enhanced (615 efficiency): +390

Bacta Toss, unenhanced: about +790
Bacta Toss, enhanced (627 efficiency): +900

Character is MD/MCM/Marksman 0004/Scout 1000.

Looking at those number, I WANNA SCREAM!!! I always thought CMs should be better damage dealers while docs should be better damage healers - this numbers seem to make docs useless for healing. This is a big issue that needs correction.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Marrow1
Wed Apr 20, 2005 7:59 pm
#3

Great work.


Dont get too bumbed about Becta Jab. I am rather sure that it is bugged in some way resulting it he low base heal.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
MataHairy
Wed Apr 20, 2005 10:08 pm
#4

I just checked the buffs. The Nutrient Injection and Endorphin Injection enhancers did not increase buff strength, only a tiny increase in duration. All buffs were 10%.


Nutrient Injection buff length :

No meds = 40 min duration

447 eff = 42 min

750 eff = 43 min


Endorphin Injectin buff length:

No meds = 40 min

826 eff = 44.5 min



Is this working as intended? If so I think I need to hit the cancel button.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Eskie
Thu Apr 21, 2005 1:43 am
#5



MataHairy wrote:
I just checked the buffs. The Nutrient Injection and Endorphin Injection enhancers did not increase buff strength, only a tiny increase in duration. All buffs were 10%.
Nutrient Injection buff length :
No meds = 40 min duration
447 eff = 42 min
750 eff = 43 min
Endorphin Injectin buff length:
No meds = 40 min
826 eff = 44.5 min
Is this working as intended? If so I think I need to hit the cancel button.




LOL. Either this is a very bad joke or somebody really tries to drive old players with about 2 or 3 accounts on average out of the game.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Trynian1
Thu Apr 21, 2005 2:26 am
#6






MataHairy wrote:

I just checked the buffs. The Nutrient Injection and Endorphin Injection enhancers did not increase buff strength, only a tiny increase in duration. All buffs were 10%.


Nutrient Injection buff length :

No meds = 40 min duration

447 eff = 42 min

750 eff = 43 min


Endorphin Injectin buff length:

No meds = 40 min

826 eff = 44.5 min



Is this working as intended? If so I think I need to hit the cancel button.







Same for me, even crafted new ones with good quality materials and had the same results. no increase in buff and a slight increase in timer from 40 mins to 44 mins. Mine were 930ish power.


Posted on the bug thread like that will do anything.

Message Edited by Trynian1 on 04-21-2005 02:27 AM

Eskie
Thu Apr 21, 2005 2:57 am
#7

If the devs want docs to join groups, duration is not important at all, since there will be a doc around to rebuff group members. Either make them enhance power by 10% to 20% or just delete the schematic already, because it wont get made anyway.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Jirob1
Thu Apr 21, 2005 4:50 am
#8

docs won't necessarly need the enhancers, they just give little improvement. I guess Stims will be the future market.



Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
--------------------------------------------------------------------------------------
no more boooffs - temporary closed due to CU
Eskie
Thu Apr 21, 2005 4:57 am
#9



Jirob1 wrote:
docs won't necessarly need the enhancers, they just give little improvement. I guess Stims will be the future market.




The passage in bold is the important one. The benefit of using them is too little to justify their cost. And this fact needs to be addressed.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
MataHairy
Thu Apr 21, 2005 5:31 am
#10






Eskie wrote:





Jirob1 wrote:

docs won't necessarly need the enhancers, they just give little improvement. I guess Stims will be the future market.






The passage in bold is the important one. The benefit of using them is too little to justify their cost. And this fact needs to be addressed.




/sigh. I've been trying to do that for weeks now, and very few care. Maybe the general public will care when the 50% frog buffs currently available on TC go away, and they realize what will actually go into live. Or maybe they will realize it when they are looking at 100k cost to "improve" 200 charges of bacta jab.


The new Enhancers for stims cost 2-6x per charge the cost of the old ones and provide 10-20% of the benefit. The new Buff Enhancers cost about the same per charge, but have around 25% of the duration and aroudn 10-20% of the benefit. This not only limits the choices a doc or CM has in his or her gameplay, but it makes doctor crafting nearly useless. Yes, there will be a small group of PVPers who always want the best, but that market is very small.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
mcorey
Thu Apr 21, 2005 8:28 am
#11


MataHairy wrote:
Is this working as intended?




I suspect that it is working as intended, unfortunately, as the math is very, very simple:

43 minute buff on 750 eff enhancer = 1.075 * regular buff.

1.0447 * regular buff = 41 minutes 47 seconds.

Looks like the enhancer strength is a flat percentage increase over the base buff. (The endorphin injector isn't quite as straight on - it's a bit *less* than a flat percentage.)

I'd guess the power enhancers is based on an increase to a different base number - perhaps the skill mods (healing efficiency and so on) rather than the power of the healing actions. (Since swg.bur.st is MIA and I don't have time to get on TC at the moment, I can't run through the numbers in more detail.)

This would mean that a perfect enhancer offers, at best, a 10% increase to the base skill mod. It's a med droid!

MC



--
Four accounts cancelled effective December 8, 2005. So long, and thanks for all the fish!
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