Doctor Archive
Thread: Buff Conversions on TC (reposted from conversion testing forum)
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novakaine
Fri Apr 22, 2005 1:31 am
#1
I can't accurately state how dissappointed I am. After spending millions to be able to craft some of the best 1100+ power buffs on corbantis, to see them all converted to 425 power healing stims is very depressing. My emergency 800+ power buffs converted to exactly the same stats. This hardly seems ballanced. And why convert them to stims instead of enhancers in the first place? Please don't let this go live. Docs who choose to remain docs after the CU will be unfairly forced to rebuy their entire supply of meds.
SinfulDoom
Fri Apr 22, 2005 1:53 am
#2
There is no point in complaining about it now. They knew what they were doing. They knew we would be upset. They simply dont care about their customers, period. For some reason they feel compelled to redesign a "stand alone" game into just another POS game found on the shelves of Best Buy.
Quality Stims*Meds*Cures*CM Products
KOBO Industries (-1675 2500 Naboo) Starsider
V 12 pt. Master Doctor V 11 pt. MasterCMV
Kobo Doomshadow President
Message Edited by SinfulDoom on 04-22-2005 01:55 AM
MataHairy
Fri Apr 22, 2005 4:56 am
#3
I did some test crafting on Ahazi-TC yesterday and got Stim Ds over 1100 power (I will post results on BE forums tonight).I thought the devs said they were turning these old meds into something useful. 425 power Stim Ds ARE NOT USEFUL.
I still contend they should go for COMPARABLE and not simply USEFUL anyway. Enhance medpacks and CM poison/diseases should be converted into enhancers - not stims.
Eskie
Fri Apr 22, 2005 6:12 am
#4
MataHairy wrote:I did some test crafting on Ahazi-TC yesterday and got Stim Ds over 1100 power (I will post results on BE forums tonight). I thought the devs said they were turning these old meds into something useful. 425 power Stim Ds ARE NOT USEFUL.I still contend they should go for COMPARABLE and not simply USEFUL anyway. Enhance medpacks and CM poison/diseases should be converted into enhancers - not stims.
QFE
Perfect post-CU stim-D have a little above 1200 power, the worst that can be gotten with critical fails in every power experimentation is around 415.
Chek
Fri Apr 22, 2005 6:57 am
#5
I did the conversion on TC4-Corbantis and all my buffs (D's) converted to 425 power heals for combat level 60, which I cannot even use. I have an inventory full of meds that I spent a fortune on, but lack the combat level to use.
A side note, Wound E's converted to 600 power heals? Why did they convert higher than buffs?
Rez, Flame Blanket, State Heals all converted to 100 power heals, but I can make a lot better Instant Stim A.
Using Bivoli (for buff enhancing) has no effect. Heals drain way too much action/mind and don't heal very much damage in comparison with the amount of action/mind used.
Thakatillo is now for healing efficiency but I didn't try that to see if it improved heals (doubtful).
I can buff non-sf players and heal them too without being grouped, but with SF players, I don't even get the msgbox asking me to become a combatant and cannot heal/buff them (I'm on leave atm).
Marrow1
Fri Apr 22, 2005 7:18 am
#6
There are several posts about this issue in the Corr forum and on the CU forum.
I am hopeful that this will get changed before the CU goes live.
Eskie
Fri Apr 22, 2005 8:00 am
#7
Good 
Are there also any posts about buff power not increasing with doc level and enhancers not increasing buff power, either?
Applying skill mods to increase duration doesnt cut the pie, since Docs are supposed to be _within_ groups and can rebuff their group members at any time.
Are there also any posts about buff power not increasing with doc level and enhancers not increasing buff power, either?
Applying skill mods to increase duration doesnt cut the pie, since Docs are supposed to be _within_ groups and can rebuff their group members at any time.
Marrow1
Fri Apr 22, 2005 8:51 am
#8
Eskie wrote:
Good
Are there also any posts about buff power not increasing with doc level and enhancers not increasing buff power, either?
Applying skill mods to increase duration doesnt cut the pie, since Docs are supposed to be _within_ groups and can rebuff their group members at any time.
I believe I stated that healing/buffing does not apear to increase with skill level. I will double check my wording. The issue I see is that the buff you get at medic is the same at master doc. There should be some kind of scaling. Like wise with heals.
Enhancers seem to be making a wiggle now but are so weak as not to be useful. I think they are working on a % of the base and since the base is so low due to the above issue the Enhancers are not very helpful. Hopefully if they fix the fist issue then Enhancers my provide a worth while bonus.
I also posted that overbuffing does nothing (ie does not reset the timer). Is that what you ment in the second line?
MataHairy
Fri Apr 22, 2005 9:26 am
#9
I think that the highest priorities for his community right now are:
(1) Conversion of current meds and components,
(2) Schematic resource use
These need to be fixed before CU goes live.
As much as I like to see the enhancer function and med use levels get fixed now, they can be fixed without too much difficulty post CU-launch.
Eskie
Fri Apr 22, 2005 9:31 am
#10
MataHairy wrote:I think that the highest priorities for his community right now are:(1) Conversion of current meds and components,(2) Schematic resource useThese need to be fixed before CU goes live.As much as I like to see the enhancer function and med use levels get fixed now, they can be fixed without too much difficulty post CU-launch.
I would like to put in front of (1) and (2): Increasing usefulness of enhancers. Currently, they are not even worth having IMO, no matter how cheap they are. I dont ask for 300% buffs, but I have never seen the 20% short time buffs we were promised so far...
MataHairy
Fri Apr 22, 2005 9:49 am
#11
I agree that is the most important in the long term. But it is something that we could get fixed later. Not that I think it shouldnt be way up on the list, but its not as timely an issue as the other two items.
Eskie wrote:
MataHairy wrote:
I think that the highest priorities for his community right now are:
(1) Conversion of current meds and components,
(2) Schematic resource use
These need to be fixed before CU goes live.
As much as I like to see the enhancer function and med use levels get fixed now, they can be fixed without too much difficulty post CU-launch.
I would like to put in front of (1) and (2): Increasing usefulness of enhancers. Currently, they are not even worth having IMO, no matter how cheap they are. I dont ask for 300% buffs, but I have never seen the 20% short time buffs we were promised so far...
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