Doctor Archive
Thread: [CU] Doc heals WAAAYYYY Underpowered !!!!!!!!
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Chek
Sat Apr 23, 2005 10:38 am
#1
I'm master medic/master doc in the TC4 Corbantisconversion. I went hunting on Tatooine in a group and my best heal was almost200 (advanced bactajab) and best stim heal was 300 (stim c power 425). Doc is not viable in combat. I was triple incapped in no time at all. I spent most of the time spamming these inefficient heals. If it wasn't for a couple of jedi in my group healing me for 1500 per heal with no delay, I'd have been dead more often.
Comparison:
Pre-CU Doc = novice med in CU
If the amount of doc heals doesn't increase in the CU, then Doc will not be worth having at all.
Message Edited by Chek on 04-23-2005 12:56 PM
blacke
Sat Apr 23, 2005 1:46 pm
#3
Ok, I made a MCM/MD/MM. With the +200 in healing mod, my highest heal came out at 760 something, and that was using bacta toss (improved i belive). Something is realy wrong here, almost highest possible heal mod, and highest possible ability, and I can hardly keep myself alive against 2 equal CL mobs.
garen_taym
Sun Apr 24, 2005 12:12 am
#4
Hopefully this is a glitch and the Devs are working on it. I agree, those heals are far too weak.
*crosses fingers*
*crosses fingers*
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