Doctor Archive

Thread: STATS ON CRAFTED BUFFS POST CU PLEASE READ AND BE CONSTRUCTIVE

Milwakie
Thu May 05, 2005 12:09 pm
#1




Unable to log in as myself, Izrelo (Master Doc, Master Bio-Engineer)I have used my alt.


Crafting with the best resources ever spawned on Corbantis and with a 12 pt doc suit only increases the buff by 10 mins still with the 10% increase of Health. Although the converted buffs come up as 800 power, and these were 932 power pre CU, the crafted buffs are as follows:


Converted Buffs (high quality)from pre CU:


Endorphine Injection Enhancer - Power 800

Neutrient Infection Enhancer - Power 800


Crafted Buffs (high quality)post CU:

Bacta Jab Enhancer - Power 1234

Bacta Toss Enhancer - Power 1225

Endorphine Injection Enhancer - Power 1202

Neutrient Infection Enhancer - Power 1209


The reason these CU Crafted buffs have no extra effect is because the buff for each player are based merely on skill level of the individual character/player. Even when buffing a group of people where the highest skill level in the group was 80, being the group leader, the buff did not make any difference in regards to enhancing health. It was still based on each individuals original skill level (ie. Out of the 8 participating people of my experiment, 4 were 80 level, 1 at 67 level, 1 at 60, 1 at 58 which was myself, 1 at 34 level).


Participantsin groupHealth Before Buff Health After Buff

1 2580 2838

2 3000 3300

3 2411 2420

4 1936 unknown

531003410

6 3000 3300

7 3100 3410

8 (myself) Doc was buffed in mind, inspired, heal wound and brandy, medical droid of 110 medical use, doc robe of +25 and +25.


Now the benefits to any experiments seemed fruitless and the best result I had was an extra 10 minutes in duration.


If a Bio-Engineer can craft these great!!,but whats the point of crafting if a doc can get these stats with only 10 minutes difference without crafting a thing ?


The resources I used in crafting these buffs were hard to find and very expensive (30K resource crates to get the best resources).


The cost of making these buffs and the outcome of the results does not warrant all the hard work in getting these resources and crafting them, when a doc buffing only gets that extra 10 mins duration.


The buff stats are not working with the level system that is in place this needs to be revised so that the crafting of these buffs are made worth while.


If I have missed anything that you need to create a solid arguement to get this improved please send a message via this system on the forums to Milwakieor an email in game to Izrelo.


Thank you all for reading and please be constructive this needs to be resolved to reflect the effort in crafting these items or crafting will become pointless and obsolete.


IGN Izrelo

Message Edited by Milwakie on 05-05-2005 01:44 AM

Message Edited by Milwakie on 05-05-2005 01:45 AM

Mustelafuro
Fri May 06, 2005 7:18 am
#2

I have noticed the same thing, all I get is a slight increase in time. No matter what I do, it is a 10% buff. I was under the impression we were going to get a possible 30% buff?



What is the point in going through the trouble to craft buff enhancers for a few extra mins?


Loviza
Fri May 06, 2005 8:09 am
#3

Well this isnt a constructive post, but I think its needed to be said anyway.


The medicine crafting is dead something some of us realised like 2-3 weeks ago.





Lov'i Za' - ISB Sergeant
RogueGeek
Fri May 06, 2005 10:52 am
#4



Mustelafuro wrote:

I have noticed the same thing, all I get is a slight increase in time. No matter what I do, it is a 10% buff. I was under the impression we were going to get a possible 30% buff?

What is the point in going through the trouble to craft buff enhancers for a few extra mins?





I have a feeling the 30% buffs are bugged right now, but that we will be able to perform them in the future with a fix. Some people are finding workarounds for getting these 30% buffs. Check this post out.



Eihcir Keek • Master Jedi
Elder Doctor/Swordsman/Pistoleer/ForceSensitive
• Server: Bria • Unguilded •
• Home: Corellia 796 -4748 (1km E of Coronet)


U'sic Keek • Bounty Hunter
• Server: Bria • Unguilded •
• Home: Corellia 796 -4748 (1km E of Coronet)

Ryka_gorath
Fri May 06, 2005 11:36 am
#5


I have made these complaints in the BE forum as well. I as a BE do not craft the things that add times to the natural ability. Its totally irrelevent because 1. the doc will be in the group anyway 2. a person just doesnt get buffs anymore or 3. the time and cost of the supplies does not equal the out come of the use.


It takes a lot of time on my factory to produce something that does Nothing and have to charge 10k per vile or whatever for something you can just inject someone with naturally freely. Its really not worth the time to even come to my vendor and purchase these I would say. I have complained about this AND the augmented bio-tissues that relate to doctor now....the fact that it adds some time on to a buff...2 min or whatever i dont know is totally rediculus. I want to see added Health OR Health Regeneration or both!


I think the developers are trying to get people out of the star ports...FINE but make the buffs worth even having a doc in the group period.


The heals suck and are not powerful enough NOR fast enough to give....give us power of speed or a combo of a small dose of both....

Give us some added power to the buffs


We would say please but i mean we have a million times...now its down to GIVE IT TO US OR ELSE...


Or else what you say...there will be no doctors in SWG anymore....which maybe thats their goal I dont know.




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