Doctor Archive
Thread: So, should we destroy our converted buff packs?
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Drmojo_
Mon May 09, 2005 10:30 am
#1
I have a Ticket open but of course like darn near every character on the server, I'm in line with the list XP'rs. I literally calculated that I have several crates of converted 941 base and some 901's and even some 853's. They all converted to 800 effectiveness nutrient and endorphine enhancers. I'm not sure why there were no seratonin enhancer conversions in there but whatever...
In total I have about 100 sets of buffs. Most are the 941 base but like I said there are the others mixed and of course they're all the same now and better yet, they're currently worthless. So...
100 x 6(packs) x 33 (uses) = 19,800 uses which are now split in the middle between nutrient and endorphine enhancers which is 9,900 uses each. That's a lot of buffs...
Uhh, are they gonna fix this stuff? Should we destroy them and lose the millions of credits it cost to purchase/make them???
The wierd part is that it seems they did ATTEMPT to convert them during the CU and it seemed immediately after the CU they were borked worse than they are now with 0 effectiveness etc... Now they are able to be used, but they don't give an enhancement of 800 or any difference to the buff...
What's the word? Destroy and take our loses or expect this to be fixed?
In total I have about 100 sets of buffs. Most are the 941 base but like I said there are the others mixed and of course they're all the same now and better yet, they're currently worthless. So...
100 x 6(packs) x 33 (uses) = 19,800 uses which are now split in the middle between nutrient and endorphine enhancers which is 9,900 uses each. That's a lot of buffs...
Uhh, are they gonna fix this stuff? Should we destroy them and lose the millions of credits it cost to purchase/make them???
The wierd part is that it seems they did ATTEMPT to convert them during the CU and it seemed immediately after the CU they were borked worse than they are now with 0 effectiveness etc... Now they are able to be used, but they don't give an enhancement of 800 or any difference to the buff...
What's the word? Destroy and take our loses or expect this to be fixed?
Marrow1
Mon May 09, 2005 10:50 am
#2
Currently those Enh only add to duration (20ish %). So a 40 min buff becomes a 48ish min buff. Enh are currently not intended to add power to buffs.
No, I don't like the way Enh currently work.
Yes, I have made posts about it in the Corr forum.
No, I know of know changes in the works (not that they would tellme until it was done anyway)
Yes, I have made a few posts about how all of our meds were converted in to items of far less value.
If it makes you feel any better I had about 20x the number of buffs that you had
. I have not scrapped any of them even though I don't believe they will every have near the value that I put into them.
Staveeno
Mon May 09, 2005 3:34 pm
#3
I don't mind so much buffs being only 10% but can we please push for longer duration? A LOT longer, as in up to 3 hours or so like an entertainer buff. Otherwise, why would anyone every make buff packs for a 5-8 min gain on duration and no power increase.
mcpryon
Mon May 09, 2005 3:52 pm
#4
I wish they'd at least let us break down stims into components so we can recraft them. I've just been selling converted stims for 1k each now and people buy them...I only have about 15k stims left. It's really tempting to just delete the vendor.
MataHairy
Mon May 09, 2005 6:03 pm
#5
Hang onto them. If they convert them to increase buffs you may want them. Even then a 20% increase in a 10% buff is only 12%
That translates to 360 buff with enhancersvs. 300 additional health without - WOOT!
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