Doctor Archive

Thread: Food and chem factory

ZandraWolfgramm
Tue Sep 02, 2003 1:17 pm
#1

After the first 100 are done, try starting it again. If it does not work, you need to redeed.



Zandra Wolfgramm
Master Doctor - Bria
GPF_Lith
Tue Sep 02, 2003 2:51 pm
#2

I've heard that it's a known issue that a factory can only make 100 items per day -- but once the servers reset, that resets. I had the same problem. I made a run of items, and around 100, it stopped and would not make any more of anything.


Since I had the input hopper filled with close to 100 items, re-deeding wasn't an option. The next morning after server-reset, I started up the factory and it worked fine. So there does seem to be a 100-item-per-day limit on factories currently.


What a pain.



GPF.

Hellkin
Wed Sep 03, 2003 12:52 am
#3

I got my food and chem factory last night and set it up and busted out 2 crates of Advanced Biological Effect Controllers. I then decided to make a crate of advanced Liquid Suspension. I put in my new schematic and ingriedents and then got a email about 5 minutes later saying it was finished and didnt make anything. So i returned and 6 of each resource was gone and nothing was made. I then remember somthing about food and chem factoires only being able to do one run of items a day due to a bug. Is this correct? Am i going to have to spend 3 days just making trivial components let alone a full item. Any input would be appreciated.




Hellkin - Tarquinas

Nightwing - Tarquinas
Major_Payne
Wed Sep 03, 2003 1:09 am
#4

there is currently no penalty for re-deeding factories due to this bug.. If you re-deed after every run of 100 you can keep going all day. Its a minor hassle but atleast there is some hope.



Major_Payne
MNHawkFan
Wed Sep 03, 2003 5:59 am
#5

That explains my problem. The night before I blamed it on a spawn of swoopers. but last night that wasn't the case. 6 ingrediants gone but no output. Except 1 thing. The next morning before server reset, I am able to start it up again. Without re-deeding. So I am getting 200 items per day, when trying for 300 items. Before work. After work. It's the overnight run that doesn't start.
Zerona
Wed Sep 03, 2003 6:46 am
#6

I had good results putting in enough resources for only 99 units of a 100 unit schematic. That would net me a partial crate, but a new schematic would run perfectly without redeeding.



Zerona - Intrepid Master Doc/Pistoleer
IdrisTycho
Wed Sep 03, 2003 7:27 am
#7

Has anyone else had a problem where the factory will simply stop and complain that it ran out of an item even though that item is in the ingredient hopper and is not in a crate? This happens to me a lot.


I manually pull all the ingredients out of their crates to add it to the hopper to make a stim, and then start the factory only to find that after it uses the first ingredient, it complains that it cant find the second ingredient. If I then shuffle the ingredients around a bit or add some extras, and restart the factory, it works. Just another bug I guess?

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