Doctor Archive

Thread: Crafting Stations needed in the medical centers

JdTigg
Wed Sep 03, 2003 9:58 am
#1

Last night I ran out of wound packs while tending wounds in the med center. Luckily I had the resources to make some more, but missed the experimentation I can do with a crafting station nearby.


Why do we have the Food and Chemical crafting station outside and not inside the medical center where it would be more useful for Doctors and Medics when crafting?


Can this be possible to move or add these stations inside the med center for the medical staff to use them to produce better quality medicine?


Just a thought

JdTigg
Wed Sep 03, 2003 10:08 am
#2

NM Scratch the last post
Starphire
Wed Sep 03, 2003 11:10 am
#3

this is probably DE's number one source of income.. crafting droids..



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
hothype
Wed Sep 03, 2003 11:16 am
#4

yep one of the reasons why i bought SYNIRworksFORtips. it has food/chem crafting station, and a med module.



Synir'
Fear Baby Wookiee
Zarlor
Wed Sep 03, 2003 1:06 pm
#5

Ummm. a public station can't even come close to replacing a droid crafter. You can't make a Stim D with a public station, for example.


Not to mention eth quality of a public station ensures that you will have a lot more failures with it than with a good personal or droid crafter.


So how in the world would this be a nerf?




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Starphire
Thu Sep 04, 2003 12:57 am
#6

yeah so we should not nerf there class by requesting this. I am sooooo sick and tired of stupid changed. I want bug fixed NOT stupid changes. I luv my crafting droid, he is my best buddy.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
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