Doctor Archive

Thread: Patch Notes for 9/4/03

Zarlor
Thu Sep 04, 2003 10:06 am
#1

Here are some of the notes that I think are the most relavent to Docs, for those who are interested.


Update Notes 9/4/03


General
* Fix to prevent accidental harvester deletions. There is now a system message reminding you to remove any contents in the hopper, and/or to power down the harvester when trying to redeed it.
* Allow for power and maintenance to carryover if structure is re-deeded. Power and maintenance values will remain in the harvester upon re-placement.
* Factories re-deed costs have been re-instated. We had disabled them while we fixed the factory issues. You may need to redeed to see the fixes.
* Power update. Potential energy attribute > 500 yields up to two times more power output. Power of that quality can last up to two times longer.
* Radioactive sampling causes ill effects. It will now make you take damage when trying to manually sample radioactive materials.
* Fixed issue that prevented the removal of manufacturing schematics from factories. The "remove schematic" button now works properly.
* Fixed issue where attributes would not regenerate properly.


Crafting Professions
* Fixed the draft schematic for the harvesting mechanism architecture component. You can now craft this item.


Combat / Weapon changes
* Added 30 second posture change/knockdown timer. This applies to how often a player or creature can be knocked down. Once they have been knocked down they are immune to another knockdown move for 30 seconds.


Creature Handler / Pet changes
* Droid pets will suffer vitality loss the same as CH pets do (instead of permanent death).


Medic changes
* New medic skill names and descriptions.
* Combat medic dot attacks now place a TEF on the combat medic.
* Reworked the auto medicine select logic to more smartly handle normal and ranged stimpacks.


Particularly of note will be the factory fixes. We'll just have to see exactly how well our Factory Issue is addressed with this.


The Auto Med logic will also need to be looked at for applicability to some of the issues we've had with Med Inventory.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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