Doctor Archive

Thread: Requirements for Rez kit

Maxizarius
Tue Sep 02, 2003 10:55 am
#1

What are the requirements for use ofa rez kit? Where and how do you use them? As you can tell I'm a noob to the doctor prof so any help would be great.


Max




Do or do not there is no try.
CKilla
Tue Sep 02, 2003 11:13 am
#2

You need to reach Master Wound Treatment (4th box) to be able to use them. Use them on an corpse before they activate the cloning (target corpse and hit your hotkey for res kit).
Maxizarius
Tue Sep 02, 2003 11:23 am
#3

What is the med use requirement? Thanks



Do or do not there is no try.
mcglonec
Tue Sep 02, 2003 11:39 am
#4

The medicine use requirement is only about 60 (if I remember correctly), but, even if you have high enough med use, you can't use it until you reach Master Wound Treatment and obtain the "Revive Player" skill.




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scowiii
Tue Sep 02, 2003 11:58 am
#5

Yeah I just got to where I can craft them and I cant use them yet... Grrr... Only 22K exp to go. WHeeeeeeeeeee



Itte
Master Fencer/Master Doctor
Clan of Wroshyr (Starsider)
6 Branches Completed
bhodinut
Tue Sep 02, 2003 7:24 pm
#6

I've made rezkits with a med skill use level of 46 so they can be used with even less training than all four boxes filled.

bhodi'tech
Rebel Master Doc
Anchorhead, Corbantis
Strychnyne
Tue Sep 02, 2003 7:38 pm
#7

Have managed to get the rez kits down to a 39 skill use. Just curious. What are these things worth?


About 16 to 18 in a stack



Chasey


Master Doctor


Gallion
Tue Sep 02, 2003 11:58 pm
#8

I charge 100 credits per charge in a stack. Gives me incentive to experiment on charges succesfully.
Robins
Thu Sep 04, 2003 11:03 am
#9

You need to have master wound treatment to use a rez kit. At novice doctor your med use will be 55. Experimenting on med use below 55 is a waste. Anyone who can use a rez kit will have 55 med use. Using the advanced Liquid suspensions and advanced biological effect controllers I have always gotten a med use of 55 without having to experiment on it at all. They are usually 22-25 uses per kit using advanced components. If you are not using advanced components med use will be over 55 and you will have to experiment to bring that down to 55 if you are trying to sell them because most people who buy them only have 55 med use. The ones made without advanced components I have seen have 10-12 uses per kit.


On a side note here I have made a few crates in my factory of 15 kits a few times. When I pull a kit out of the crate it is always the same uses per kit but I have noticed a wide swing is the heal damage and heal wounds numbers. I thought things from a factory crate were always the same stats? I have seen for example kits from the samecrate have Heal mind damage from 68 to 111. I dont think the heal damage and wounds are that important anyway. I just thought it was weird.


~Robins




~Robins (Master Chemist) Colonel (Alliance Forces)

Don't forget to visit my Vendor: Robins Stims & Rez kits located just West of Anchorhead, Tatooine at /Waypoint -660, -5600. Carrying all Stim types, Woundpack B's, Rez kits and Enhance D (Health and Action) both over 90 Med Use and 90 Med Use and below.
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