Doctor Archive
Thread: they nerfed crafting of action stim Ds
Assuming he means enhance pack D's. For some reason, all the enhance D's used avian meat and reactive gas, but the action ones used different.
I don't see this as a nerf so much as an apparent fix.
Just like the avian / gas having no UT. I tell ya I love getting 30 charges at most out of buffs that I near fully experiment for charges.. where it should be something more like 50 base charges.
Reminds me of another game I played that came out with a new class - it was the most bugged class in the game by a large amount, and almost 1 year later it still has outstanding issues, but they sure nerfed the hell out of anything that was benificial to the class in the first month.
EXPLOIT: Docs cant make money!
There, maybe now they will fix that problem rofl.
When did they fix this? I made Enhance-Action-D kits last night about 20 minutes before server-shutdown (Corbantis) and they still used organic/inorganic rather than avian meat/reactive gas. Hmm... maybe they only fixed it on some servers? Whoah -- if that's the case, I'm gonna make a HUGE run of these things tonight before they're changed on our server... Because my organic/inorganics are WAY stronger than my avian meat/reactive gas... ![]()
GPF.
I double-checked the schematic last night. No change. Still uses simple Org/Inorg.
If this is a change that has happened on Test Center, though, PLEASE be sure to let us know that. There is a big difference in what TC sees and what the rest of the servers do.
Patch went in this morning right?
Thougth the action buffs were odd before. Sounds like a fix.
Could be, but the topic was brought up yesterday, not this morning, so it was brought up pre-patch.
I can try to check again whenI get on later, though.
And to thnk ths actually got my hopes up that they were actually looking at our schematics. I should have known better. ![]()