Doctor Archive

Thread: Experimenting and non existant values

FlukeSkyjacker
Fri Sep 05, 2003 7:48 am
#1

I was making enhancer d's the other day and was getting a max value much lower then i should have, turns out Reactive gas has no potential energy, therefor when you use it it assigns a value of zero to its pe. Scince PE is 1/3 of the value and scince reactive gas is exatly 1/2 of the material needed in the final combine, you will never get an enhancer above 84%.


I would love to be proved wrong on this. Assuming I'm not Pe needs to be added to reactive gas.



Malka

Zarlor
Fri Sep 05, 2003 7:56 am
#2

You're right, And Enhances are not the only items that suffer from this problem. Not sure if it's intentional or not, but I think it was just a bad design choice. If you want to see the other take a look at #16 on the Big List of Doc Issues thread at the top of the forum. Definitely let me know if you find any others and I'll get them added in there.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
FlukeSkyjacker
Fri Sep 05, 2003 8:06 am
#3

Thank you Z



Malka

mcglonec
Fri Sep 05, 2003 8:16 am
#4

I thought I read a post on SWGcraft.com which addressed this issue. (Of course, now that I need it, SWGcraft.com is having server trouble and is down.) If I recall, the results of their tests had been that, if a given resource doesn't have a certain attribute, that resource is not used in calculating the max for the final product. For example, an Adavanced Liquid Suspension Unit's power is based on OQ and PE (66% and 33%), respectively. While Berries have both, water does not. If I remember from the post correctly, the formula for determining your max was something like this:


Max Percentage = ( ((Water_OQ * 6+ Berry_OQ * 6) / 12) * 0.66 + ((Berry_PE * 6) / 6) * 0.33 ) / 10


So, if you had resources with the following stats:



  • Water: OQ = 875

  • Berries: OQ = 798, PE = 669

If we apply the formula, we get this:


Max Percentage = ( ((875 * 6 + 798 * 6) / 12) * 0.66 + ((669 * 6) / 6) * 0.33 ) / 10


Which breaks down to:



  • Max Percentage = ( ((5250 + 4788) / 12) * 0.66 + ((4014) / 6) * 0.33 ) /10

  • Max Percentage = ( ( 836.5 * 0.66 ) + ( 669 * 0.33 ) ) / 10

  • Max Percentage = ( 552.09 + 220.77 ) /10

  • Max Percentage = 772.86/ 10

  • Max Percentage = 77%

Now, it's been quite some time since I've looked at this and I'm really trying to remember that formula from off the top of my head, so I could be mistaken. But, grab some resources, try applying that formula, and see what your actual results turn out to be. If it really does follow this formula (like the folks at SWGCraft had thought it did) then this really isn't a problem and the devs got something right.


However, I don't know how it handles materials that could have an attribute, but doesn't. For example, most minerals don't have a PE attribute, but some do (like radioactives). Therefore, are all minerals included in this calculation or not? I really don't know the answer to that one.





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Zarlor
Fri Sep 05, 2003 8:46 am
#5

SOme of the posts here have suggested that the formula does not consider the value if some other resource does have the value. It would seem that, instead, if none of the resources have the attribute you are just out of luck.


In either case none of this is properly documented and the schematic itself would lead you to believe otherwise. Why even list the forumla on the schematic if it is not even usnig a viable attribute? Poor design no matter how you look at it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Junko
Fri Sep 05, 2003 11:06 am
#6

Yeah, I haven't done any real kind of research, hehe, but I was under the impression that the attributes of certain components only affected certain stats.


Like if you're making a BEC, organic has OQ and PE (Effectiveness) and inorganic has OQ and Toughness (Charges). The inorganic not having a PE and the organic not having Toughness doesn't effect anything as far as I can tell.


I tried making a BEC with radioactive as the inorganic since it has PE but the overall effectiveness did not go up that I could tell (implying that PE is only taken from the organic?)but the charges went WAY down since radioactive doesn't have a Toughness rating.


In the case of Enchance packs, the avian meat has the PE you need, but reactive gas doesn't have Toughness so the charges on Enhance packs seem gimped. Also, reactive gas seems to have a naturally very low Decay Rate which determines duration (I've never found any reactive gas over 300).


In theory though if you had 1000 OQ 1000 PE avian meat and 1000 OQ reative gas you should be able to hit 100%? Who knows... =)


GPF_Lith
Fri Sep 05, 2003 11:33 am
#7






I tried making a BEC with radioactive as the inorganic since it has PE but the overall effectiveness did not go up that I could tell (implying that PE is only taken from the organic?)but the charges went WAY down since radioactive doesn't have a Toughness rating.





It was theorized in another thread that if you use two ingredients that have a PE rating, it will be averaged. Therefore if you've got a great PE rating, then you don't want to use another item with a lower PE rating to bring it down. If this is true, then it's always better to use resources with mutually exclusive stats for this reason.


I've been waiting for someone to confirm or deny this in the other thread, but nobody responded -- so I guess I'll test it myself and let everyone know to be sure. Unless someone already knows?



GPF.

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