Doctor Archive

Thread: Zarlor, please read: A Possible Fix to Resource Collection

bean19
Thu Sep 04, 2003 6:25 pm
#1


The biggest hurdle for me as a doctor is that I have to set aside skill points for artisan and scout. The reason for this is because I need to be able to get my own resources because the market is inflated. Having a lot of credits in the game means that players that would supplement their incomes as miners, farmers, and hunters.


What I would like to see is all medic schematics allowing non-specific materials. If it wants avian meat, only make it want meat. If it wants reactive gas, only make it want gas or chemical. This will allow medics and doctors that are not crafting specific professions but nevertheless rely on crafting to function a greater ability to buy their resources instead of having to harvest them.





~~~STAR WARS Galaxies: Space Pets!~~~
Redtwo
Fri Sep 05, 2003 5:34 am
#2

ya, I've thought about this too bean, but I don't think it would quite do the job. I'm not saying it would be a bad thing. Maybe done in part in some way, I don't know. It's just that we would still have to get a bunch of resources either way. Sure we can get them easier, so a bit less grief. Well more than a bit. But still a pain. I wouldn't mind it though. I guess I'm just looking for a stronger solution, though this has some merit.


Keep them ideas comming!




Later
Zarlor
Fri Sep 05, 2003 7:53 am
#3

I'm not too sure on this one either. Sure it would make things easier, and to a small extend they did help us out there by reducing the attribute requirements on our schematics (only needing to look for OQ, PE and UT for most everything). Even so, I think we still need a cetain amount of challenge for the high-end stuff because I believe that the resource game is an integral part of the game.


Not too sure the Devs would be very hot on this idea for that reason alone, if nothing else.


I think there is some merit, but I'm just not too sure if it's the right answer to the problem, really.


Oh, and you don't have to put my name on a post. Might even prevetn some people from reading it, actually, since they may not think whatever is in there is addressed or important to them and I really like seeing the input folks have since more input is more likely to get things pulled into the issues list. At any rate I try to read most everything anyway. Guess I have more time than the Devs, or I just have no life, not sure which.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
bean19
Fri Sep 05, 2003 3:59 pm
#4


Zarlor - Well, I put your name on it because I'm a doctor, but I'm much more into the GCW than my professon. I tend to lurk over there and I know that you have a good handle on this board.


I'm willing to look at better options?


The thing is that I think the devs will be more open to a solution that does not destroy a market for miners, farmers, and hunters.


The resource game is integral, but it also forces doctors to play as artisans and/or scouts to be truly effective. A master doctor without these skills is completely dependent on the resources he can obtain through other players. That's good, but also very bad because the doctor is completely reliant on medicines for skill use.





~~~STAR WARS Galaxies: Space Pets!~~~
Zarlor
Fri Sep 05, 2003 7:26 pm
#5

I definitely agree that it is a problem for us and I'm oretty sure that's why it is a top issue on our list. All ideas sure help, I would think. But we may also need Dev guidance on the issue, which hasn't been quick in coming, so our solutions may be a little less focused than they would hope. So far I. personally, am still for a /medsurvey and /medxample type set of commands that would be toned down versions of the Artisan ones.Primarily because I'm not at all convinced that we really would be competetive with the other crafting classes with such skills, even though I know that was a concern expressed by Holo back in Beta. I've made several arguments in other threads to refute that assertion, but it is a very complex issue.


So I know I like to see whatever other options folks come up with, but that's just me. ANy idea with enough support will certainly get a mention by being added as a suggested solution on the Issues List, though.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Gunman21
Fri Sep 05, 2003 11:16 pm
#6

I don't mind spending the extra skill points for artisan, because from the sounds of it, I'm not too sure I'd like a medic/doctor survey/sample.


But what really gets me is the meats. As a Master Doctor/soon to be master pikeman, I only have 18 sp left over, whichis put into artisan, and I have a really tough time finding people on flurry who would want to fill meat orders, especially when it has to be avian or herbivore, and I'm not the only doc on our server with this problem....I'd really like to see the avian and herbivore meat categories changed to be non-specific meat, or, changed to a specific organic that can begotten with flora farms (A Dathomirian or Endorian Flora for example....would keep it tough to get, but would make it so we dont have to pick up scouting and spend hours at a time harvesting)





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

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