Doctor Archive

Thread: how to cure dizzy in combat?

nexussix
Thu May 06, 2004 10:00 pm
#1


im master doc, how do i cure dizzy state in combat after i have been knocked down? i tried making a macro but i get the same "you cannot heal state while being knocked down" etc
Gnuut
Thu May 06, 2004 10:18 pm
#2

/stand


/pause 1


/healstate dizzy


/healdamage self



SPAM IT





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

IlychUlyanov
Thu May 06, 2004 11:16 pm
#3

How can you do it without the macro? I've been moving to a twitch system for PVP and this is the only thing that I keep screwing up on.



Ilych Ulyanov
Bloodfin
Obata
Thu May 06, 2004 11:36 pm
#4

You won't get up if you spam the stand command. You have to hit it slowly and stop when you're standing or you'll make yourself fall again. Once you're standing, do a /healstate to remove the dizzy. I have a macro like the one posted above but with a /healstate self line at the begining and another /stand at the end and it does work, though not usually on the first try.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
nexussix
Fri May 07, 2004 1:56 am
#5

damn i tried that with a friend and it didnt work. ill have to give it another go. thanks for the tips
Unstable1
Fri May 07, 2004 9:47 am
#6

i would take the pause out. the reason its supposed to work is that it exploits lag. the /stand causes a check for posture change and which the dizzy heal immediately removes before the check can be completed. so the dizzy is removed just as the posture change check occurs and since yer not dizzy, yer good and you stand. no need to spam it. it workson the first try. the animation can look a little disconcerting though, ime.



take out the pause, there is no need for it, and i think might be part of the problem. this should work 100% of the time, every time. if it doesn't there's a problem.





Unstable1
Fri May 07, 2004 12:07 pm
#7

it would also help a lot to make sure you have a dizzy heal pak in your inventory at the time....


Gnuut
Fri May 07, 2004 7:05 pm
#8

Up to you all how you want to use it but it seems to work for me better with the pause than without.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

revisoHT
Sat May 08, 2004 1:27 am
#9

you don't even really have to specify dizzy in there. the game checks for states in a specific order every time - dizzy, stun, blind, intimidated. It'll heal the first state it comes across in that order (provided you have a pack for it in your inventory)



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

rLHitman
Sat May 08, 2004 2:02 am
#10

/ui action ClearCombatQueue;


/healstate self;


/stand





------------------------------------------------------------
rL-Hitman | Master Rifleman | Teras Kasi Master
rL-HitBish | Master Doctor | Master Combat Medic
Gnuut
Sat May 08, 2004 2:20 am
#11

Can't heal states when you are on the ground...



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

OromeRadiant
Wed May 12, 2004 1:31 pm
#12

/ui action clearcombatQueue;
/stand;
/healstate self dizzy;
/pause 1;
/healstate self dizzy;

(and don't spam it)

I do consider this appropriate for twitch combat, because it lets you click only one button to quickly accomplish your goals.
Atradie
Thu May 13, 2004 7:38 am
#13






Gnuut wrote:

/stand


/pause 1


/healstate dizzy


/healdamage self



SPAM IT








Great macro add a

/peace


at the begining, and it will hit ASAP





Rebel Col. Atradie Särono - ELDER Smuggler
Faction Transfers 100 c/FP
Vendor "Galactic Import/Export" (-2702 -7060) NEW Circinus Tatooine
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