Doctor Archive
Thread: Best macro for healing states/poison/diseases on others?
Message Edited by ElderGoddess on 04-25-2004 11:55 PM
/healstate dizzy ![]()
Does anyone know how the AI determines what state to heal first?
for the state heals I believe the correct syntax is
/healstate xxx
but I am not at home so this is just off the top of my head.
Someone asked about how the AI determines which states it heals and if my memory serves me correctly it will heal whichever state is on you first. So if someone slaps a dizzy,then stun, then blind on you in that order then it will heal the dizzy first,then the stun, and then the blind.
The best thing I've found is just to make an all in one macro as others have said that just includes all your cures and the rezz. I just did it as a super all in one where I have them all listed with self afterwards and then list just them without the self. Probably better just to break it out into two macros one with them all as self and one without so you don't run into the case where you have a state on you but need to remove a disease from someone else.
I haven't had a problem with having them all listed in one macro yet and fight at least with one other person constantly and PvPer some but it probably is smarter just to break them into two macros.
HealStateSelf:
/ui action clearCombatQueue;
/healstate self dizzy; (you can't cure the other states if you're flat on your back, so i put this first)
/curepoison self; (some poisons are more damaging than the worst fires)
/extinguishfire self;
/firstaid self;
/curedisease self; (no one ever died from an extra tic of disease)
/healstate self; (covers all the others... though if you want to know their specific commands:
*
/healstate self intimidated;
/healstate self blinded;
/healstate self stunned;
HealStateTarget: (especially for healing large groups)
/ui action clearCombatQueue;
/dragincapacitateplayer;
/follow; (optional)
/assist; (optional)
/(copy paste the same series of heals above, minus the "self")
(i actually also have a looping version of this so that i only have to target an afflicted group member, and the macro handles the rest... for big battles when the opponents have CM's especially and everyone gets poisoned every 10 seconds)
HealDamageTarget:
/ui action clearCombatQueue;
/reviveplayer; (put your rez in a separate macro from the drag so you can control where and when)
/healdamage;
/pause 1;
/healdamage;
HealDamageSelf:
/ui action clearCombatQueue;
/healdamage self;
/pause 1;
/healdamage self;
In case you do get KD/dizzied, change your stand button to:
/ui action clearCombatQueue;
/stand;
/healstate self dizzy;
/pause 1;
/healstate self dizzy;
(and don't spam the button... once usually does it)