Doctor Archive
Thread: Anyone having problems assigning buffs to function keys?
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DoctorZorro
Thu Jul 08, 2004 11:45 am
#1
I usually have a row of function keys dedicated to the six buffs so I can just click on them one at a time. Ever since the last update, whenever I drag a buff to a particular function key, sometimes one of the other buffs ends up being assigned to that key instead of the one I dragged.
Canadianjoo
Thu Jul 08, 2004 6:57 pm
#2
I do it the same as you zorro, and have noticed no problems.
Kabukkyn
Fri Jul 09, 2004 12:00 am
#3
Sorry I haven't noticed any problems. I put my packs in the function keys and have a macro that calls each one after appropriate time has elapsed on the previous buff.
Kabukkyn
Master Doctor / Teras Kasi Master
Master Artisan / Master Architect / Master Swordsman (All Retired)
My Shop at (-3083 2723)
2300m SE of Theed, Naboo
xoxoxo Guild -- Gorath
Master Doctor / Teras Kasi Master
Master Artisan / Master Architect / Master Swordsman (All Retired)
My Shop at (-3083 2723)
2300m SE of Theed, Naboo
xoxoxo Guild -- Gorath
Aejaxx
Fri Jul 09, 2004 12:04 pm
#4
I have a macro called AllBuffs do the work for me:
*make sure to target the character to receive your buffs beforehand*
/healEnhance Health;
/pause 16;
/healEnhance Strength;
/pause 16;
/healEnhance Constitution;
/pause 16;
/healEnhance Action;
/pause 16;
/healEnhance Quickness;
/pause 16;
/healEnhance Stamina;
/pause 16;
Then you don't have to take up all that toolbar space
*make sure to target the character to receive your buffs beforehand*
/healEnhance Health;
/pause 16;
/healEnhance Strength;
/pause 16;
/healEnhance Constitution;
/pause 16;
/healEnhance Action;
/pause 16;
/healEnhance Quickness;
/pause 16;
/healEnhance Stamina;
/pause 16;
Then you don't have to take up all that toolbar space
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