Doctor Archive
Thread: Is there a list of doc items along with med skill use?
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SSGForce
Thu Jul 08, 2004 10:29 pm
#1
From what I understand each CM and Doc item requires a certain med use, and each can vary a bit depending on how it was experimented on, what i want to know is there a list of what item's general med use will be somewhere? or what the min/max med use for an item can be? I want to know because I am building a template that dabbles in doc, and will be buying my packs for things and need to know how many sp I will need for the med use tree, any help is appreciated ty.
Zimky
Fri Jul 09, 2004 11:03 am
#2
if ur planning on being able to cure poison and disease then you will need all of the med use tree, these packs med use starts in the low 90s, if you can get a doc to experiment them down to 90 or less (very easily done) then a med use of 90 will be required which is what you will have with all of the med skill tree
hope that helps
Mmaxx
Fri Jul 09, 2004 11:13 am
#3
I'm only a novice doc with just a chunk of the cure tree so my med use is 55 and I have poison cures that work. Bs are the best I can use but you can get Poison cures in the 55med use and lower.
Jo'ran
Ledao
Sat Jul 10, 2004 3:40 pm
#5
How 'bout this:
Poison/Disease cures: A -- 51 MU, B -- 81 MU, C -- 91-92 MU
Rez kits: 53-ish MU
Stim E -- 45 MU (can be experimented to 40)
Stim D -- 41 MU
Wound Cs -- 49 MU
It isn't worth getting master med knowledge just for poison and disease cures -- Bs work well enough at 80 MU. It is, however, nearly impossible to buy enhance packs with med use below 80.
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