Doctor Archive
Thread: Question about Combat Balance and Buffs..
Billreb wrote:But the Geo Labs, Deatwatch etc are suppose to be hard and in all likelyhood should not be soloable. What I would prefer to see is not so much armour taking a hit in the balance but doc buffs in general, Can't begin to think that pushing all players stat pools 3X, is reasonable and is all but killing PVP, thanks to making the mind pool the only real viable target giving rise to CM's and Rifles power in PVP.
It is the combination of buffs and armor that is doing this not just one or the other. I usually fight buffed with no armor...and do just fine in normal mission PvE. But, believe me, when I walk into the Geo Cave, the DWB, or the Corvette, that armor goes on! With just buffs in any of those places, your 3000+ HAM would go down to nothing fast. But you put on that nice 80-90% Kinetic 74%Base armor and you are golden.
Both will be adjusted in the Combat Balance, but it is all speculation as to how and how much. I have just adopted a wait and see kind of attitude as far as that goes.
Billreb wrote:
But the Geo Labs, Deatwatch etc are suppose to be hard and in all likelyhood should not be soloable. What I would prefer to see is not so much armour taking a hit in the balance but doc buffs in general, Can't begin to think that pushing all players stat pools 3X, is reasonable and is all but killing PVP, thanks to making the mind pool the only real viable target giving rise to CM's and Rifles power in PVP.
It's unreasonable suggestions like this that kill me. Like the poster above me said it's the combination. I never said that they should be soloable, butmy arguments were a reduction of buffs to 80% plus armor nerfs, weapons nerfs, etc... they won't be soloable anymore and in fact be quite a bit harder. A further reduction to buffs not only cheapens my resources collected, but truly makes places like DWB impossible with just one group.
If you truly think 90% armor shouldn't get hit and doc buffs should then I am just speechless.
You're one of the vocal ppl in the game who want to completely destroy doctor buffs. The problem is you probably do not craft them and so take no hit in this process. I on the other hand will lose tons of money when my resources and final products are devalued. A mild hit to both armor and buffs will produce mid to major results thus alleviating the soloing problem (as some, not I, call it.)
Billreb wrote:
What a second I never said that armour should be in the 90's, but the ablity to spam specials does not make anything actually interesting rather turns combat to a mindnumbing spaming of your favorite hotkey. The larger problem with armour is the fact that HAM costs are never taken into account in crafting since no one really considers them in combat since they get buffed to wear it, every AS spends there experimintaion points into purely armour's effectiveness or the occasional durablity. And yes I have spent my fair ammount of time in medic, even if I haven't don't give me that malrkey that since" Your not a Doctor, you can have no opions or dare say anything about anything or anyone."
1. I never said you can't have opinions. However you proved my point that you haven't been a crafting doctor and therefore do not realize what you are asking. Let me nerf all professions profit by about 90% and make their master box useless...ah, now we're on the same page.
2. It is positive that specials will get their own pool points in the revamp...no more spamming specials (which I agree is lame) I also don't know what armorsmith your frequenting that doesn't care about HAM...on Tempest it is of great concern, specially the mind.
3. That's fine that you don't think armor should be in the 90's but the fact remains it can be. It is hand in hand, simply calling for a buff nerf will not fix the problem which ppl seem to think exists.