Doctor Archive
Thread: Max Values for Crafted Medicines
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Monako
Fri Nov 19, 2004 12:56 am
#1
Hello all,
This is my first post in the doctor's forum. i've been a doc on wanderhome for a while now and mostly just buff myself and guildmates but i've been thinking of making items to sell. my question is, how does one figure out what the max value is for a crafted item? for example, if i wanted to make a stim-e, what are the max values for effectiveness, charges, & skill use? how do i calculate them? is there a formula? I've read there are base & range values for each individual item that's crafted in the game, however i cant find these values for all of them, and i need help with calculating them. can anyone help?
thanks in advance.
Legende
Fri Nov 19, 2004 3:22 am
#2
That's alot to bite off... more than I can help you with.
I wouldn't worry about max potential of everything so much as a few guidelines...
-Stim Bs should be above or at least close to 400 power, 30 uses <--- These are your biggest med market item
-Stim Cs should be above 600 power and be 30 MU, 35-40 uses at least
-Stim Ds should be above 800 power and be 40 MU, 45-50 uses
-Stim Es are more server dependant than the rest... I can currently make over 1000 power with 50MU, 60 use, but I'm also a 12 point doc and have very good resources for it.
Those are what I can conjure up off the top of my head for stims... I don't claim 100% correctness in them either, just what I can think of right now.
As for the rest... eh, I haven't sold wound packs for a long long time, and don't sell buff packs at all. Rez kits don't hardly matter for quality, just charges.
EDIT: Btw, those stim values are assuming usage of ABEC, ALS and normal CRDMs... using ACRDMs will of course boost the effectiveness values.
I wouldn't worry about max potential of everything so much as a few guidelines...
-Stim Bs should be above or at least close to 400 power, 30 uses <--- These are your biggest med market item
-Stim Cs should be above 600 power and be 30 MU, 35-40 uses at least
-Stim Ds should be above 800 power and be 40 MU, 45-50 uses
-Stim Es are more server dependant than the rest... I can currently make over 1000 power with 50MU, 60 use, but I'm also a 12 point doc and have very good resources for it.
Those are what I can conjure up off the top of my head for stims... I don't claim 100% correctness in them either, just what I can think of right now.
As for the rest... eh, I haven't sold wound packs for a long long time, and don't sell buff packs at all. Rez kits don't hardly matter for quality, just charges.
EDIT: Btw, those stim values are assuming usage of ABEC, ALS and normal CRDMs... using ACRDMs will of course boost the effectiveness values.
Message Edited by Legende on 11-19-2004 01:23 AM
Ojes
Sat Nov 20, 2004 10:43 am
#3
Legende's stim list looks pretty good to me. As for woundpacks, I tend to get 150+ power as a base and just max out charges since that base power is good enough for nearly anyone out there. My final numbers on wound Bs are roughly 170pow 50ch.
When it comes to buffpacks, it is completely dependent on server. However, the best advice I can give you is to rate your packs against the public buffers to see if yours would compete. As a rough guide, the following enhance to pack power conversion is helpful:
Without bivoli: 809pow = 2000 enhance, 849pow = 2100 enhance, 889 = 2200 enhance, 929 = 23 enhance
With bivoli: 728pow = 2000 enhance, 764pow = 2100 enhance, 800 = 2200 enhance, 837 = 2300 enhance, 873 = 2400 enhance, 910 = 2500 enhance
I list all of those, because there is demand for all of those (at the right price) on my server. Most typically, a buffing doctor will want the highest power he can get, but there are those who will use an 850 pack without bivoli to give a reasonable quality buff without the increased cost of the bivoli (myself included thoguh I dont do public buffing session - just when asked by individuals politely).
Hope that helps...
Monako
Wed Nov 24, 2004 3:19 am
#4
thanks for the post guys...that gives me a better idea of what to make and how much to charge...i still would like to be able to calculate the max on these things by way of an excelspreadsheet. so no one knows how to do this?
Ledao
Wed Nov 24, 2004 11:13 am
#5
Monako wrote:
thanks for the post guys...that gives me a better idea of what to make and how much to charge...i still would like to be able to calculate the max on these things by way of an excelspreadsheet. so no one knows how to do this?
Well, I don't have a spreadsheet, but here's some theoretical maximums from memory (i.e. what you'd get if you had 1k oq/pe/ut resources. maximums for charges will depend on how many experimentation points you use on that line...):
Stim B -- 500p max
Stim C -- 700p max
Stim D -- 900p max (I think. could be wrong though, since I haven't made one of these in like 8 months.)
Stim E -- 1300p max
Hope that helps.
Rere
Wed Nov 24, 2004 11:32 am
#6
Stim Ds can be made it over 950 power actually.
But I wouldn't worry too much with the max you can get on them and yes with getting your Stims to a power range that wouldqualify your Stims as a quality one and therefore a marketable product.
In my opinion --
Stim B 400+ power;
Stim C 600+ power;
Stim D 850-900 power;
Stim E 1000+ power.
Anything over that it's nice, but reach those marks while crafting and you shouldn't have any problem selling them. (Also, depending on the stats on the resources that once spawned in your server, you might be able to easily surpass those marks without using ACRDMs).
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