Doctor Archive
Thread: hello everyone, need help with crafting experimentation
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MrjaM7
Sat Nov 27, 2004 6:41 pm
#1
well im starting to craft doc supplies, so i was wondering if theres any clothing items that will help get more experimentation points.
Message Edited by MrjaM7 on 11-27-2004 05:41 PM
TheRockStar
Sat Nov 27, 2004 6:55 pm
#2
Yes - a mission reward from Jabba's themepark gives you an apron schematic...it could be one ofa few different aprons, one of them is doc's crafting apron, which gives you +5 to experimentation and assembly... alternatively check your tradeforum or post on the WTB Doc crafting apron, they're not too hard to get hold of and I suspect on Bloodfin you would spend about 300k.
You probably know that at +10 experimentation you get an extra exp point, also at +20... check the doctors guides stickied at the top of this forum for i) Better ii) More comprehensive advice 
MrjaM7
Sat Nov 27, 2004 7:25 pm
#3
yeah thanks for the help, but in order to sell stuff im going to have to drop my combat prof. ( rifleman) just to get the vendors for stuff to sell., but is it a good idea just to collect a bunch of avian meat to craft just stimpacks , and whats better to sell, stimpacks or healstates and stuff like that, no buff packs, cause the resources for that can get pricey, but i would be able to afford the rest and mine all other possible resources.
Message Edited by MrjaM7 on 11-27-2004 06:25 PM
Kryxal
Sat Nov 27, 2004 7:33 pm
#4
I would think stims and wound packs would be best, since those who can do that are less likely to be able to craft their own meds. I'm also planning to make some flame suppression blankets, though, since a doctor can't make those without other components. Besides, I watched somebody die since I didn't have one...
Nimhnoid
Mon Nov 29, 2004 5:41 pm
#5
What im figuring out now is: You need to have everything stocked. Buffs and everything else. It helps keep people at your shop. THey can get it all in one stop.
nimh
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