Doctor Archive

Thread: What formulas seem to get the better products?

Duke_Gurney
Wed Aug 27, 2003 6:26 am
#1

Just a general question, what ingredients do you think make the very best parts and in the end stim wound and enhance packs? Its I trial and error process to find out but perhaps if we all compare notes it could be made easier



Gurney Rikkus,
New Republic Order

Pecos
Wed Aug 27, 2003 7:23 am
#2

I was under the impression that resources were different for each server, so a comparison wouldn't do much good except between people on the same server.


And for all the advanced componets there's often no choice. If it calls for "Lokian Wheat" and there's only one type of it currently in the world, then that's what you have to use.


JorrDoomslayer
Wed Aug 27, 2003 10:03 am
#3

As for the advanced components, that is correct. . .you need Lokian Wild Wheat and Tatooine Fiberplast for ABEC's. . .what I have found to work well is using high quality metals for the wound packs in the final run for inorganics. Someone mentioned that they noticed the malleability of the metals (or lack there of in other inorganics) affected their experimentation. . .I tried it out and it seemed to be very much true.


I like to put all my points in effectiveness (more bang for the buck. . .not necessarily true over the long haul though, oh well). Using something like a high OQ and medium PE chemical or material like radioactive materials combined with 7 experimentation points bumped into effectiveness put my experimentation % over 50% while with high OQ medium/high Mallability would put me near 20 something %.


So long and short of it. . .for my wound packs, I plan on using high quality metals vs. high quality OQ/PE resources.


JorrDoomslayer


Scylla




-Jorr Doomslayer
Scylla
Fencer/Master Swordsman/Master TKA
Slimjim_Iapkre
Thu Aug 28, 2003 12:03 am
#4

I've found that, in general, a high OQ/PE food (or hide/meat if you have it), combined with a high OQ/UT inorg is the best way to go.


That may seem obvious to some, but I've actually found that a high OQ/PE food with a radioactive that has high OQ/med PE doesn't do as well as my polymer, which is high OQ/UT.


As someone theorized, I suspect that the PE% and UT%shown in the schematic is the avg of all components, with a 0 not counting. Unless all components have 0. So if you have two items, with OQ 900 and PE 900 on one, and OQ 800 and UT 800 on the other, you'll end up with an overallcombination of OQ 850 (900+800/2), PE 900, UT 800. Using an OQ 800 and PE 850 item as the inorganic would lead to an overall combination of OQ 850 (900+800/2), PE 850 (900+800/2), UT 0.


Hope that makes sense, I'm a little bleary-eyed right now from staying up too late last night playing...




SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
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