Doctor Archive

Thread: More grouping trouble

Legba11
Tue Aug 26, 2003 3:06 pm
#1

Well I took the advice someone gave me and hung out on Dantooine rather than Lok and have been pretty successful at getting groups. Problem is now is problem 2 I had with grouping as a doc is much worse.



And what is problem #2?



Every group I get into stinks.


This is pretty much how they always go:


P1 tells you, "Want to group up and do some hunting?"


"sure"


We wait 15 minutes for his other friend to show up and go LD. We wait 10 minutes more (at least I have enough stims crafted to last days now) then head off without friend.


We start killing, he knows some tough mobs he can single pull. (Cool this guy knows what he's doing). He pulls, I assist. Mob is half dead, I have healed P1 once. P1 again drops to half (I heal early till I get to know the area), I hit heal, P1 starts running around, runs out of heal range, P1 dies. I run back to star port.



This how it always goes more or less, what am i doing wrong?

Kroul
Tue Aug 26, 2003 7:20 pm
#2

If you are a combat medic and have ranged healing, I'm not sure. If you're not a combat medic but going more along the lines of Doctor. Well we're not really designed for such a combat situation, thats why there is the Combat Medic, which I suggest you go with if you're interested in helping hunting parties.


I think for medics and doctors our range is like 6 meters. For combat medics I think its twice that, and it might also depend upon your skills. But I'm a doctor and not a combat medic so I'm not sure the specifics for that profession.

Samhaen
Tue Aug 26, 2003 7:22 pm
#3

Combat Medic has much greater range upwards to about 45m from what i had heard



Samhaen -- Master Doctor
Leader of Aegis Ignis
Slimjim_Iapkre
Wed Aug 27, 2003 1:00 am
#4

You can be effective in a combat situation as a doctor. Our range is 8 meters for heals. Just make sure you tell your groupmates not to run when getting attacked, or else you can't heal them. On dantooine, however, if you're getting hit by a mob and you're not buffed or wearing nice armor, you're probably in trouble.



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Zarlor
Wed Aug 27, 2003 8:58 am
#5

It's all about teaching your group. They need to know that you are ther to heal them. If they can stand still, perfect. If they think they should run because their HAMs are getting low, tell them to stop looking at their HAMs. Watching those is YOUR job, not theirs. My groups never watch their HAMs, they only look for word from me on when to back out because their mind is getting too low.


If they HAVE to run (or, effectively, move) in order to perform certain tactics, such as to see if their stun or position change special actually stopped a beastie and to get out of melee range or to get it closer to pets to get it to agro on the pets, fine. Just make sure they know they need to STOP every now and then when they are on the run. Even just for a moment. That way if you are on follow and peaced out and spamming that heal key, then as soon as they stop (assuming your run rates are the same) you shuld be able to close the gape enough that a heal will get off.


The just have to learn how to avoid moving around too much or spreading out too far for you to get to them to heal them as they need it.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Migosh
Wed Aug 27, 2003 9:30 am
#6

1) Most people use creatures to tank the kind of creatures you find on the advanced planets. Thats why half the player base has some CH skill. Make sure your group has 1 high level CH or 3+ low level CH's.


2) If they have a stupid name, don't group with them. Nine times out of ten stupid names = stupid players. Or really annoying ones. Sometimes you might be in a decent group, with one or two really bad or annoying players in it. I normally just stop healing them. The rest of the group never seems to mind this...


3) If he's standing there in his jockey shorts holding a tusken rifle, don't group with him.


4) Dantooine is an advanced planet for advanced players. Advanced player know to run towards and around the medic, not away from him. So if someone runs away from you, this is a good sign you don't want to group with him. Unless he is deliberately luring the monster away from you so that you can rez him afterward. A smuggler feigning death with a nightsister whacking him 2 feet away from you is not a pretty sight. How to ditch and avoid in the future crappy people/groups is a whole different topic, hehe.


5) Shoot and kill every baby creature you see. Thats actually a joke, but I'm really tempted sometimes. Once you've grouped with CH's a few times, you'll know what I mean





Noryyk
Wed Aug 27, 2003 10:03 am
#7


Definately explain what you can and can't do. Make sure they know your stim range, and know that running away will get them dead twice as quick, unless you are a CM, but that really is almost a seperate discussion in itself.


That said, it is a crapshoot most times. Just keep trying new groups, sooner or later you're bound to find a good one.


Once you do that there is some breaking in period. After they realize that you can heal half a HAM bar with no problems, they won't be yelling for heals all the time, for example.


It can and does take a while sometimes, it took me forever to finddecent groups that I liked. It just takes time and patience.


--Voose. Tarq.

PeregrineTakki
Wed Aug 27, 2003 2:23 pm
#8

Before you go hunting with a group, explain the way doctors work as there are people out there who don't know the range of our healing. If you're with a few people, try and get them all to stand close together so you can be within easy healing distance of all of them, or if they do decide to spread out, ensure that the ones with healing skills have enough stimpacks. Other then that, there's not really anything you can do if they're complete idiots and don't listen to what you say.



__________________________
Tam'yka
Imperial Army 47th IEF
"Why do men let me get chased in circles
by giant gubbur's, yet save me from stalkers?"
Sinron
Thu Aug 28, 2003 4:56 am
#9

Doctors heal fine in a small group. First of all you cant have people run around like retards theres simply no reason for that in pve. Just takes a doctor who pays attention and has their group work with them.
Mraughh
Thu Aug 28, 2003 5:29 am
#10

thats what resuscitation kits are for Peregrine.


Excellent advice everyone.


Tell them your abilities. If they dont listen, let them die then rez them. Use drag alot!





If some "L33T D00D" got incapped from a cook slapping him in the face with a mackerel, he would come to the boards and scream "Nerf the Fish!" - DangFiero




]V[ Dark Jedi Guardian
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