Doctor Archive

Thread: How long does a factor take to make 100 anything?

JokersJuices
Wed Aug 27, 2003 11:28 pm
#1

Is it different depending on complexity? Anyone have any numbers? If you've timed how long it takes to make your stim Ds or Advanced BECs or anything I'd love to know.



Brendan O'Shea
Slimjim_Iapkre
Wed Aug 27, 2003 11:59 pm
#2

It is definitely different depending on complexity. Dunno the exact rate, but today 10 stim D's took about as long to make ina factory as 100 regular BEC's.



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Nematocyzed
Thu Aug 28, 2003 1:55 am
#3

doesn't the rate at which the factorys produce things upset anyone but me?

JayCrow
Thu Aug 28, 2003 2:05 am
#4

The Formula is like 8 seconds per Level of Complexity for the Item so a item with a complexity of 15 would take 120 seconds to finish that one item in the factory!



Jay Crow
Mayor Valley of Lost Souls, Lok
Founder Galactic Resistance Group(GRG)07/03-Present

" Game Experience May Change During Online Play."
IlyaMasool
Thu Aug 28, 2003 5:25 am
#5

Yup. It is already included in the issue.


#2 as matter of fact, so it is pretty high up there.


"...


Not to mention the exceptionally slow rate of production in a factory. This is especially true for medicines where the absolutely lowest complexity on an item is 10, meaning it would take 80 seconds (not quite a minute and a half) to produce 1 item in a factory, whereas by hand crafting the same items they can often be produced faster. If it weren’t for the dangers of carpal tunnel syndrome and the requirements of factory components I think most Doctors would simply hand-craft everything, at least you get some XP for it that way. After all 3XP every 80 seconds has absolutely no comparison to 33XP every 60 seconds even using just 1 crafting tool. So to heck with the XP, it’s irrelevant for factories, but speed of the factories is definitely an issue. They are simply too slow.


..."

Scorus
Thu Aug 28, 2003 8:23 am
#6

This was slowed down at the end of beta because a high factory production rate was absolutely killing the lower-level hand-crafters after they got rid of schematic revocation.



Scorus
wynlyndd
Thu Aug 28, 2003 8:41 am
#7

wouldn't be so bad if factories actually pulled items from crates, becuase I would set up a large run and go leave and have fun for awhile...even if the factory was slow





Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
JayCrow
Thu Aug 28, 2003 11:25 am
#8

I agree it is Propostous that we have to "babysit" the factories because they cant pull from a crate.I spend about 3 or 4 hours a day in front of my 3 factories just so i can produce a crate larger than 30(of stims).This has gone on efor atleast a Month now and was not really what i had in mind when i purchased the factories.Also Does anyone elses PING TRIPLE when loading ingredients/components into the input hopper?



Jay Crow
Mayor Valley of Lost Souls, Lok
Founder Galactic Resistance Group(GRG)07/03-Present

" Game Experience May Change During Online Play."
BraccusD
Fri Aug 29, 2003 12:19 am
#9

It does pull from crates without baby sitting (or has for me) when more than 1 crate of each type is in the hopper. I've had runs of 100,200,300,600 a pop of components that I'll keep til I finish close to 1000 of each. I then load up all 20 crates of each component and do final assemblies of stim Cs,Bs,wound packs, etc. It tends to allow for at least a 100 run if not more. The time doesn't bother me as much as it stopping after 100 sometimes and requiring a half hour to hour wait before restart.


Novice Doctor




- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
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